Essays about: "Movies Entertainment"

Showing result 1 - 5 of 18 essays containing the words Movies Entertainment.

  1. 1. Prototyping Tool for Large Scale Interactive Experiences

    University essay from Lunds universitet/Institutionen för designvetenskaper

    Author : Venkata Satya Anurag Gargeya Unnava; Yiyang Liu; [2023]
    Keywords : Virtual Reality; Augmented Reality; Interactive Content; Large Scale Interactive Content; Visualizer; Simulations; Technology and Engineering;

    Abstract : In the age where entertainment is the driving force behind the functioning of large industries, companies like SONY have figured out a way to market their entertainment content including movies, music, and games using large-scale interactive marketing and promotional content. Building and testing such content before it is released on large and complex devices is a continuously challenging task and there have been efforts both in academia and industry made to ameliorate this content production workflow. READ MORE

  2. 2. Customizing WCAG 2.1 for In-Flight Entertainment Systems

    University essay from Umeå universitet/Institutionen för datavetenskap

    Author : Håkan Lindahl; [2023]
    Keywords : In-flight entertainment; WCAG; WCAG 2.1; accessibility; IFE;

    Abstract : Entertainment on airplanes has increased in later years and is a significant part of the flight experience. In-flight Entertainment (IFE) can consist of many different types of entertainment such as movies, music, live-tv, and games. Recently, the attention to making accessible websites has also increased. READ MORE

  3. 3. Augmented Reality for Immersive Video Conference Presentations : Enhancing Video Presentation Experiences with Visual Aid Through Augmented Reality

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Gabriel Rosenberg; [2023]
    Keywords : Extended Reality; Augmented Reality; Video Conferencing; Computer Vision; Natural Interaction; Natural User Interfaces; Förstärkt verklighet; videokonferenser; datorseende; naturlig interaktion; naturliga gränssnitt;

    Abstract : As 3D models are increasingly used in a variety of contexts, both for entertainment in games and movies, as well as professional visualization and CAD models, there is an increased demand for collaborative tools which can be used to show these virtual artifacts efficiently. Interaction with digital 3D artifacts has long since been enabled through the use of specialized software, like CAD modeling applications and 3D rendering software; which often are extensive and require time to master and use efficiently. READ MORE

  4. 4. Breaking the Stereotypes: Exploring Control and Self-Expression of Modern-Day Freak Show Performers

    University essay from Lunds universitet/Sociologi; Lunds universitet/Sociologiska institutionen

    Author : Dana Stepankova; [2023]
    Keywords : freak; freak shows; BDSM; body suspension; edgework; dark play; subculture; Social Sciences;

    Abstract : Abstract Author: Dana Štěpánková Title: Breaking the Stereotypes: Exploring Control and Self-Expression of ModernDay Freak Show Performers Supervisor: Sébastien Tutenges Master’s Thesis SOCM04, Cultural Criminology, 30 credits Department of Sociology, Spring 2023 Freak shows have been historically depicted as dehumanizing spectacles exhibiting individuals with physical anomalies. Over time, these shows faded away, but human curiosity and fascination with difference and deviance have brought them back in a new form. READ MORE

  5. 5. Why We Fight: Subdued propaganda in movies in the age of 9/11

    University essay from Lunds universitet/Statsvetenskapliga institutionen

    Author : Maxwell Overend; [2023]
    Keywords : Hollywood; DOD; Propaganda; Culture; Movies; Law and Political Science;

    Abstract : This paper explores how American culture has been shaped by the U.S. Military through the lens of Hollywood movies to be more accepting and eager to enlist. READ MORE