Essays about: "Spel studier"
Showing result 1 - 5 of 41 essays containing the words Spel studier.
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1. Dungeons without Dragons : Using Tabletop Roleplaying Games for Public Archaeology
University essay from Uppsala universitet/ArkeologiAbstract : Among the many shifts within public archaeology and heritage during recent years is an endeavour to find new methods of engagement which has been broadly undertaken within the field. This thesis suggests one such method could be found in the use of Tabletop Roleplaying Games (TTRPGs). READ MORE
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2. Effects of Head-Coupled Perspective on User Experience in a First-Person Shooter Game
University essay from Blekinge Tekniska Högskola/Institutionen för datavetenskapAbstract : Background. Head-tracking enables the use of head movements as a form of input for video games. Some games allow the player to use their head to orient the in-game camera. However, the movement of the in-game camera is seldom proportional to the movement of the player. READ MORE
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3. Dystoki hos sto : 138 fall vid tre djursjukhus i Sverige (2006-2022)
University essay from SLU/Dept. of Clinical SciencesAbstract : Dystokin hos hästen beskrivs ofta i litteraturen som ”a true emergency”. Få andra akutfall, om några, är så akuta i hästpraktiken. För fölet handlar det om liv eller död – de häftiga kontraktionerna hos stoet gör att syrebrist hos fölet uppstår snabbt. READ MORE
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4. Consumer perspectives towards monetization and its impact on AAA game designs
University essay from Uppsala universitet/Institutionen för speldesignAbstract : Monetization is now a fundamental aspect of video game creation and currently, all developers are trying to utilize it in the various designs of their games. Contemplating the monetized aspect of video games, this research has seen a gap in the studies pertaining to monetization from the perspective of the consumers, who are also the gamers and the buyers of these monetization designs. READ MORE
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5. A Close Reading of Two Invisible Survival-Horror Characters: : A comparison between the Kaernk from Amnesia: The Dark Descent and the Walrider from Outlast
University essay from Uppsala universitet/Institutionen för speldesignAbstract : This thesis looks at two invisible characters, the Kaernk from Amnesia: The Dark Descent and the Walrider from Outlast, to investigate how these characters are incorporated into and contribute to elements found within survival-horror games, and how their design affects the player. The thesis uses a close-reading methodology adapted for video-games to generate data used to first describe each of the characters and the scenario where they are first encountered, and later analyze and discuss the data, as well as compare the data from each character to one another. READ MORE