Essays about: "Sahlin"
Showing result 1 - 5 of 56 essays containing the word Sahlin.
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1. Virtual Reality for Assessment of Chronic Lower Back Pain in Physiotherapy : Task Selection, Design, and User Experience Evaluation
University essay from Umeå universitet/Institutionen för informatikAbstract : Chronic lower back pain (CLBP) presents a significant challenge in healthcare, requiring effective tools for rehabilitation and assessment. This study explores the use of virtual reality (VR) for the assessment of CLBP and addresses two research questions. READ MORE
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2. Game on: under-promise and over-deliver - A qualitative case study of cultural significance of performance appraisals at “Company X”
University essay from Lunds universitet/Företagsekonomiska institutionenAbstract : Title: Game on: under-promise and over-deliver - A qualitative case study of cultural significance of performance appraisals at “Company X” Seminar date: June 2nd, 2023. Course: FEKH49 - Bachelor’s degree thesis in Management and Organization, 15 credits. READ MORE
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3. Reasonable accommodation - at what cost?
University essay from Lunds universitet/Juridiska institutionen; Lunds universitet/Juridiska fakultetenAbstract : The United Nations Convention on the Rights of Persons with Disabilities is not only the main instrument of international disability law, but also connects the field with a multitude of other areas of international human rights law. In its 27th Article it guarantees the right to work for persons with disabilities, thereby bridging the gap between international disability- and international labour law. READ MORE
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4. Streamlining processes : The Role of Digitalization in Value Stream Mapping
University essay from Linnéuniversitetet/Institutionen för informatik (IK)Abstract : This study investigates the implementation of Lean principles to Value Stream Mapping (VSM). The study also explores the benefits and challenges of applying VSM as a mapping model for preliminary work in the context of digitalization within assembly lines. READ MORE
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5. Life is Strange 2. Digital Game-Based Language Learning in an EFL Context
University essay from Göteborgs universitet / LärarutbildningsnämndenAbstract : This study looked at the impact of Digital Game-Based Language Learning (DGBLL) and Life is Strange 2: Episode One, a commercial off-the-shelf (COTS) video game, on the listening comprehension of twelve Swedish Upper Secondary English as a Foreign Language (EFL) pupils. Two studies were conducted to answer the following research questions. READ MORE