Essays about: "Unity 3D"
Showing result 21 - 25 of 71 essays containing the words Unity 3D.
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21. Application of machine learning to construct advanced NPC behaviors in Unity 3D.
University essay from Linköpings universitet/Institutionen för datavetenskapAbstract : Machine learning has been widely used in computer games for a long time. This is something that has been proven to create a better experience and well-balanced challenges for players. READ MORE
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22. Worldspace Heatmaps
University essay from Uppsala universitet/Institutionen för speldesignAbstract : Many games are set in 3D worlds and have shifting camera viewpoints. In this study, we attempt to create and evaluate a Proof-of-Concept Worldspace Heatmap System that accounts for the shifting camera views in 3D game worlds, in an attempt to improve user testing processes. READ MORE
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23. A comparison between remote and physically co-located, Plane and AR tag, as well as 2D and 3D supervision in a collaborative AR-environment
University essay from Högskolan i Skövde/Institutionen för informationsteknologiAbstract : As Covid-19 has been a long-lasting worldwide pandemic, more companies wish to find a solution in collaborative Augmented Reality (AR). That makes AR a growing technology that allows users to observe a virtual object in the real world in real-time. The virtual object can interact with real-world objects to fully augment the user’s reality. READ MORE
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24. A Model-Based Approach to Hands Overlay for Augmented Reality
University essay from Linköpings universitet/Programvara och systemAbstract : Augmented Reality is a technology where the user sees the environment mixed with a virtual reality containing things such as text, animations, pictures, and videos. Remote guidance is a sub-field of Augmented Reality where guidance is given remotely to identify and solve problems without being there in person. READ MORE
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25. BIAS - A Unity Asset for Procedurally Generating Cities
University essay from Göteborgs universitet/Institutionen för data- och informationsteknikAbstract : Procedural content generation, or PCG, is a method of algorithmically generating, for instance, video game content with a limited amount of user input. The purpose of this project is to explore how PCG may be used in game development to make the process of creating game assets less time consuming. READ MORE