Essays about: "Unity 3D"

Showing result 16 - 20 of 71 essays containing the words Unity 3D.

  1. 16. Investigating Evacuation Factors on the KTH Computer Science Chapter Hall using 3D Cellular Automata

    University essay from KTH/Datavetenskap

    Author : Pontus Prüzelius; Michael Morales Sundstedt; [2022]
    Keywords : ;

    Abstract : Aspects regarding safety is always a concern when designing buildings, especially in times of emergencies. Thus, evacuations of said buildings are of paramount importance. READ MORE

  2. 17. Benchmark on ground operations for reusable space launch vehicles, and support to the design of CALLISTO operations via 3D representation

    University essay from KTH/Lättkonstruktioner, marina system, flyg- och rymdteknik, rörelsemekanik

    Author : Benoît Logiou; [2022]
    Keywords : Reusable launch vehicle; Vertical Takeoff Vertical Landing; CALLISTO; Ground Operations; 3D simulation; Unity; Återanvändbar raketer; Vertikal Start Vertikal Landning; CALLISTO; Markoperationer; 3D-simulering; Unity;

    Abstract : This master thesis aims in first instance to provide insights about the groundoperations that are carried out by different space players in order to exploit theirreusable space launch vehicles. The CNES is currently developing the CALLISTO flightdemonstrator with the objective of demonstrating the recovery and reuse capabilityof a vertical take-off and landing vehicle, for the benefit of future operational systemdevelopments. READ MORE

  3. 18. Gaze tracking using Recurrent Neural Networks : Hardware agnostic gaze estimation using temporal features, synthetic data and a geometric model

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Fredrik Malmberg; [2022]
    Keywords : Gaze Tracking; Eye Tracking; Computer Vision; Transfer Learning; Synthetic Data; Domain Adaptation; Sequential Models; Blickspårning; Ögonspårning; Datorseende; Transfer Learning; Syntetisk Data; Domain Adaptation; Sekventiella Modeller;

    Abstract : Vision is an important tool for us humans and significant effort has been put into creating solutions that let us measure how we use it. Most common among the techniques to measure gaze direction is to use specialised hardware such as infrared eye trackers. READ MORE

  4. 19. DEVELOPMENT OF IMMERSIVE EXPERIENCE FOR THE RECONSTRUCTION OF A VINTAGE CINEMA THEATRE - Explore techniques of game design and immersive technology to recreate the experience of exploring the Flamman cinema building

    University essay from Göteborgs universitet/Institutionen för data- och informationsteknik

    Author : PETRA BÉCZI; [2021-11-03]
    Keywords : virtual reality; Oculus Quest 2; preserving cultural heritage; Blender; Unity game engine; game design and development; haptics; immersive simulation; motion sickness; technological affordances; computer graphics; performance optimization; play testing and observation; interview; thematic analysis;

    Abstract : Virtual reality (VR) made cinema applications today can be considered as simple media players that are often set in a fictions environment without the privilege of explorability given to the user - who from the start remains seated in the virtual world. That is due to the definition of user control which is restrained to the extent that the controllers are moderated to the definition of interaction with graphical user interfaces such as media player buttons. READ MORE

  5. 20. Synchronizing 3D data between software : Driving 3D collaboration forward using direct links

    University essay from Linköpings universitet/Institutionen för datavetenskap

    Author : Carl Brage; [2021]
    Keywords : 3D; Unreal Engine; Unity; Configura; Blender; Lumion; Enscape; render; BIM; mesh;

    Abstract : In the area of 3D visualization there are often several stages in the design process. These stages can involve creating a model, applying a texture to the model and creating a rendered image from the model. READ MORE