Essays about: "Unity 3D"

Showing result 6 - 10 of 71 essays containing the words Unity 3D.

  1. 6. How to achieve aesthetic unity in traditional 3D action game

    University essay from Högskolan i Skövde/Institutionen för informationsteknologi

    Author : Zekai Zhang; [2023]
    Keywords : 3D action games; game design; combat mechanics; aesthetic unity; game development experience; interview; game developer;

    Abstract : The notion of aesthetic unity has garnered substantial attention within the realm of contemporary art, particularly in the domains of film and gaming. These creative mediums encompass a multitude of design elements, making the pursuit of aesthetic unity all the more crucial. READ MORE

  2. 7. Augmented Reality-Assisted Techniques for Sustainable Lithium-Ion EV Battery Dismantling

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Diana Cristina Culincu; [2023]
    Keywords : Augmented Reality; Electric Vehicle Batteries; Lithium-Ion Batteries; Battery Dismantling; Battery Disassembly; Battery Recycling; Photogrammetry; 3D modelling; 3D Reconstruction; Vuforia; Unity; Blender; Figma; Polycam; Sustainability; Förstärkt verklighet; Batterier för elektriska fordon; Litiumjonbatterier; Batteriavmontering; Batteriuppdelning; Batteriåtervinning; Fotogrammetri; 3Dmodellering; 3D-rekonstruktion; Vuforia; Unity; Blender; Figma; Polycam; Hållbarhet;

    Abstract : The increasing adoption of electric vehicles (EVs) brings forth the challenge of effectively managing the second-life and end-of-life cycles for lithium-ion batteries. Augmented Reality (AR) offers a promising solution to sustainably and efficiently dismantle these batteries. READ MORE

  3. 8. The collider tool project

    University essay from Stockholms universitet/Institutionen för data- och systemvetenskap

    Author : August Hedén; Emil Wessman; [2023]
    Keywords : Tools programming; visual programming; mesh modification; Unity 3D game engine;

    Abstract : The emphasis on making game development more accessible to novice users is becoming increasingly more common. Gone are the days when game development was a pursuit only available for those with a broad programming background or extensive technical skills. READ MORE

  4. 9. An Artistic Workflow for a WFC Level Generator

    University essay from Luleå tekniska universitet/Institutionen för system- och rymdteknik

    Author : Eh Soe; [2023]
    Keywords : ;

    Abstract : Rogue Crossing is a 3D, turn-based, roguelite, conquest game made in Unity. Where the goal is to conquer the different randomly generated levels that are built with the help of an automated tile generator. The subject of discussion is the automated tile generator and how assets are made for it. READ MORE

  5. 10. Individual Layer Scaling and Redundancy Reduction of Singleshot Multiplane Images for View Synthesis

    University essay from Lunds universitet/Matematik LTH

    Author : Max Bergfelt; [2023]
    Keywords : MPI; multiplane images; view synthesis; rendering; computer vision; unity; Mathematics and Statistics;

    Abstract : Image-based rendering for view synthesis is a field within computer vision that has seen a growing number of research activity within the past few years, much due to deep learning techniques emerging, allowing researchers to re-format view synthesis as a learning problem. The multiplane image (MPI) is a recently proposed learning-based layered 3D representation, created from one or a few input images for the purpose of rendering novel views. READ MORE