Essays about: "User Tracking"

Showing result 16 - 20 of 300 essays containing the words User Tracking.

  1. 16. Moving Air : A Comparative Study of Physical Controllers and Hand Tracking in Virtual Reality

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Ólafur Konráð Albertsson; [2023]
    Keywords : Virtual reality; hand tracking; training; comparative study;

    Abstract : Onboarding is a procedure used to familiarize new employees with the details of a new industry, and VR and AR training are increasingly being used for role-specific medical field experiences. This study aims to explore the affordances and challenges of a task-specific shaped controller vs. a regular controller in a VR training scenario. READ MORE

  2. 17. Generating Value From an Applicant Tracking System

    University essay from Lunds universitet/Institutionen för informatik

    Author : Alicia Hylander; Mathilda Hesslevik; [2023]
    Keywords : Applicant Tracking System; supplier-user relationship; system utilization; user satisfaction; Business and Economics;

    Abstract : The purpose of this study is to gain insight in, and build upon existing research regarding, what can be done to generate user satisfaction and value of using Applicant Tracking Systems (ATS), from both a user and a supplier perspective. An assessment of previous literature illustrates several system success factors, also those specific for Human Resource Information Systems (HRIS), current system utilization issues, and the suppliers’ role in supplier-user relationships. READ MORE

  3. 18. Making virtual reality game players more physically active and immersed in the gameplay by involving their physical activity data

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Sindri Pétursson; [2023]
    Keywords : activity tracking; beneficial movements; physical activity; physical activity bar; physical activity data; virtual reality; exergames; aktivitetsspårning; speciella rörelser; fysisk aktivitet; fysisk aktivitet; fysisk aktivitetsdata; virtuell verklighet; exergames;

    Abstract : Physical inactivity is a growing concern in the world. Exergames, which are physically demanding games, offer a solution to motivate individuals to participate in regular physical activity, and virtual reality (VR) is the latest addition to this field. READ MORE

  4. 19. Designing a Learning Analytics Dashboard : A case study inside the Novare Potential Boot camps

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Eduardo Alvarez Nowak; [2023]
    Keywords : Educational Technologies; User Experience; User Interface; Dashboards; Learning Analytics; Boot camps.;

    Abstract : Learning Analytic Dashboards have proven to help students reach their academic goals by tracking their study data to offer feedback. However, current dashboard research focuses on traditional education, such as schools and universities, rather than emerging educational sectors like coding boot camps that have different curricula and structures. READ MORE

  5. 20. Navigating the Third Dimension on the Web : User Experience of navigation models in three-dimensional non-immersive e-commerce showroom websites

    University essay from Jönköping University/JTH, Avdelningen för datateknik och informatik

    Author : Tuva Persson; Pauline Wahle; [2023]
    Keywords : 3d web; ux design; usability; user experience;

    Abstract : With the increasing prevalence of websites that incorporate a third dimension into the scene, it is important to evaluate the usability of these virtual environments. This research contributes to existing knowledge of 3D navigation by exploring and evaluating the user experience of three navigation systems commonly used on three- dimensional websites: General Movement (Exploration), Targeted Movement (Search), and Specified Trajectory Movement. READ MORE