Essays about: "User Tracking"
Showing result 21 - 25 of 300 essays containing the words User Tracking.
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21. Online Minimum Jerk Velocity Trajectory Generation : for Underwater Drones
University essay from Uppsala universitet/Avdelningen för systemteknikAbstract : This thesis studies real-time reference ramping of human input for remotely operated vehicles and its effect on system control, power usage, and user experience. The implementation, testing, and evaluation were done on the remotely operated Blueye Pioneer underwater drone. READ MORE
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22. Risk Assessment of Digital Assets – Insurance Applications in Cryptocurrencies and NFTs
University essay from Lunds universitet/Institutionen för elektro- och informationsteknikAbstract : The aim of the project is to develop a framework for an insurance policy for digital assets. The project comprised several stages, starting with the identification of risks associated with these assets. Policyholders were then categorized into two groups based on a predefined rating factor. READ MORE
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23. Utilizing GPT for Interactive Dialogue-based Learning Scenarios : A Comparative Analysis with Rasa
University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)Abstract : This thesis explores the use of advanced language models, specifically OpenAI’s Generative Pretrained Transformer (GPT), in the context of interactive tutoring systems built within a Unity-based game environment. The central problem addressed is whether the recent advancements in large language models make them feasible and useful to function as tutors specifically in providing meaningful, engaging, and educationally rich user interactions on a dialogue based learning platform developed by Fictive Reality. READ MORE
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24. Effects of Head-Coupled Perspective on User Experience in a First-Person Shooter Game
University essay from Blekinge Tekniska Högskola/Institutionen för datavetenskapAbstract : Background. Head-tracking enables the use of head movements as a form of input for video games. Some games allow the player to use their head to orient the in-game camera. However, the movement of the in-game camera is seldom proportional to the movement of the player. READ MORE
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25. Seeing Yourself Visualized as Data : A Qualitative Study on Users' Interactions and Perceptions of Data Visualizations in Digital Self-Tracking
University essay from Jönköping University/JTH, Avdelningen för datateknik och informatikAbstract : Effective data visualization is essential for digital self-tracking to help users gain insights into their behavior and habits. Personalized visualizations engage users, making the self-tracking experience more meaningful. However, potential biases and limitations should be considered to ensure an accurate and objective self-tracking process. READ MORE