Essays about: "User Tracking"

Showing result 21 - 25 of 300 essays containing the words User Tracking.

  1. 21. Online Minimum Jerk Velocity Trajectory Generation : for Underwater Drones

    University essay from Uppsala universitet/Avdelningen för systemteknik

    Author : Jakob Andrén; [2023]
    Keywords : reference generation; minimum jerk; rov; underwater drones; trajectory;

    Abstract : This thesis studies real-time reference ramping of human input for remotely operated vehicles and its effect on system control, power usage, and user experience. The implementation, testing, and evaluation were done on the remotely operated Blueye Pioneer underwater drone. READ MORE

  2. 22. Risk Assessment of Digital Assets – Insurance Applications in Cryptocurrencies and NFTs

    University essay from Lunds universitet/Institutionen för elektro- och informationsteknik

    Author : Roberto Delgado Ferrezuelo; [2023]
    Keywords : Blockchain; NFTs; private key; phishing; floor price; rarity; cold wallet; hot wallet; risk premium; Technology and Engineering;

    Abstract : The aim of the project is to develop a framework for an insurance policy for digital assets. The project comprised several stages, starting with the identification of risks associated with these assets. Policyholders were then categorized into two groups based on a predefined rating factor. READ MORE

  3. 23. Utilizing GPT for Interactive Dialogue-based Learning Scenarios : A Comparative Analysis with Rasa

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Valdimar Björnsson; [2023]
    Keywords : Generative Pretrained Transformer; Rasa; Interactive Tutoring Systems; Conversational AI; Education Technology; Generativ förtränad transformator; Rasa; interaktiva handledningssystem; Conversational AI; Education Technology;

    Abstract : This thesis explores the use of advanced language models, specifically OpenAI’s Generative Pretrained Transformer (GPT), in the context of interactive tutoring systems built within a Unity-based game environment. The central problem addressed is whether the recent advancements in large language models make them feasible and useful to function as tutors specifically in providing meaningful, engaging, and educationally rich user interactions on a dialogue based learning platform developed by Fictive Reality. READ MORE

  4. 24. Effects of Head-Coupled Perspective on User Experience in a First-Person Shooter Game

    University essay from Blekinge Tekniska Högskola/Institutionen för datavetenskap

    Author : Nathanael Remstedt; Filip Unger; [2023]
    Keywords : Head-Coupled Perspective; User Experience; Game Experience Questionnaire; Video Games; Huvudkopplat Perspektiv; Användarupplevelse; Frågeformulär om Spelupplevelse; Datorspel;

    Abstract : Background. Head-tracking enables the use of head movements as a form of input for video games. Some games allow the player to use their head to orient the in-game camera. However, the movement of the in-game camera is seldom proportional to the movement of the player. READ MORE

  5. 25. Seeing Yourself Visualized as Data : A Qualitative Study on Users' Interactions and Perceptions of Data Visualizations in Digital Self-Tracking

    University essay from Jönköping University/JTH, Avdelningen för datateknik och informatik

    Author : Liis Lepler; [2023]
    Keywords : Data Visualization; Personal Informatics; Self-Tracking; Personal Visualizations; Personalization; User Data; User Behavior;

    Abstract : Effective data visualization is essential for digital self-tracking to help users gain insights into their behavior and habits. Personalized visualizations engage users, making the self-tracking experience more meaningful. However, potential biases and limitations should be considered to ensure an accurate and objective self-tracking process. READ MORE