Essays about: "Video Lessons"

Showing result 1 - 5 of 16 essays containing the words Video Lessons.

  1. 1. Design principles to foster respect for nature in video games

    University essay from Uppsala universitet/Institutionen för speldesign

    Author : Goutham Jayaraman; [2023]
    Keywords : Respect; Nature; Video Games; Biocentric; Game Design; Environment; Animals; Nonhumans; Climate Change; Ecology; Human-Nature Relationship;

    Abstract : Video games are critical and relevant tools which can be used to influence perceptions of nature. Many games have already sought to educate players about environmental issues, but the effect that games as a whole have on players’ respect for nature is yet uncertain. READ MORE

  2. 2. Intentionally Designing a Game to Help Alleviate Symptoms of Depression : A Formal and Textual Analysis of Mental Health Representation and Game Design Iteratio

    University essay from Uppsala universitet/Institutionen för speldesign

    Author : Pandi Çunoti; [2022]
    Keywords : Computer games; depression; mental health; representation;

    Abstract : Depression is a common mental health issue in today’s society, unfortunately, mental healthcare is not easily accessible to a large number of people worldwide. Therefore, a lot of researchers have attempted to study the effectiveness of commercial video games in alleviating symptoms of depression as supplementary tools to mental healthcare, not as replacements. READ MORE

  3. 3. "Stick vs. Rope. Gun vs. Strand." : The Monomyth and the Hero as Warrior in Kojima Productions' 2019 Video Game Death Stranding

    University essay from Karlstads universitet

    Author : Beatrice Näsling; [2022]
    Keywords : Kojima Productions; Death Stranding; video game; Joseph Campbell; monomyth; hero s journey; violence; heroic archetypes.; Kojima Productions; Death Stranding; TV-spel; Joseph Campbell; monomyt; hjältens resa; våld; hjältearketyper;

    Abstract : Released in 2019, the video game Death Stranding follows the monomythic structure described by Joseph Campbell in his 1949 book The Hero with a Thousand Faces. The journey begins with the protagonist, Sam “Porter” Bridges, reluctantly accepting his calls to adventure, and, as he begins to move west, he receives supernatural aid from an increasing number of helpers he encounters along the way. READ MORE

  4. 4. The user’s experience of stress and workload in videos with stalls

    University essay from Linköpings universitet/Institutionen för datavetenskap

    Author : Wilhelm Brodin; [2020]
    Keywords : ;

    Abstract : The aim of this thesis was to investigate the user experience when watching different formats of video, specifically at the occurrence of a stall from the perspective of workload and stress. The three research questions narrowed the scope down to a comparison between linear and branched video and the presence, or absence, of a playback bar in the user interface (UI). READ MORE

  5. 5. Sidetracks in remote digital teaching – Facilitating a sense of presence, closeness and immediacy in times of physical distancing

    University essay from Malmö universitet/Fakulteten för kultur och samhälle (KS)

    Author : Alison Rebecca Thomas; [2020]
    Keywords : Interaction Design; Remote Digital Teaching; Technology integration in teaching; Presence; Closeness; Immediacy; Online teaching; Remote; Covid-19; Pandemic; Teaching; Education; Innovation; Digital Competence; Digital; Secondary School; Teachers; Representations; Sidetracks; Knowledge; Relation; Pupils; Experience Prototype; Learning Context; Interactions; Transaction of Knowledge; Learning material; Teaching material; Pedagogy; Change; Digital learning environment; Research for Design; Digital representations; Representational correspondence; Testimony; Black Screens; Video Lessons;

    Abstract : With the aim of designing tools, processes and means to support secondary school teachers in maintaining a sense of presence, closeness and immediacy when interacting with their pupils remotely in rapidly appropriated digital learning environments due to Covid-19, this thesis examined the meaning, importance and possibilities of creating a sense of presence, closeness and immediacy in remote digital teaching.The process was based on research for design, encompassing literature study, field research and methods of interaction design to reach conclusions on meaningful tools, processes and means of supporting secondary-school teachers in remote digital teaching. READ MORE