Essays about: "XNA"
Showing result 1 - 5 of 7 essays containing the word XNA.
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1. A Case Study of a 3D Space-Shooter Game - ULMO the Star Explorer
University essay from Göteborgs universitet/Institutionen för data- och informationsteknikAbstract : This Bachelor’s thesis treats the development of ULMO the Star Explorer, a graphically intensive space-shooter game set in three dimensions, which is developed using the framework Microsoft XNA. The project was carried out as a case study, and the thesis presents and compares different techniques that can be used to solve the problems we identified. READ MORE
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2. Design and Realization of the Gesture-Interaction System Based on Kinect
University essay from Uppsala universitet/Institutionen för informationsteknologiAbstract : In the past 20 years humans have mostly used a mouse to interact with computers. However, with the rapidly growing use of computers, a need for alternative means of interaction has emerged. With the advent of Kinect, a brand-new way of human- computer interaction has been introduced. READ MORE
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3. Rally Sport Racing Game: CodeName Space Racer - An evaluation of techniques used when developing a marketable 3D game
University essay from Göteborgs universitet/Institutionen för data- och informationsteknikAbstract : In this thesis, various modern game programming and modeling techniques are presented, with a focus on algorithms for graphical effects. A few of those techniques have then been selected and implemented in a graphics-intensive racing game set in an open space environment. The game is developed from the ground up in C# with the XNA 4.0 framework. READ MORE
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4. Gameplay experience with eye tracking
University essay from Blekinge Tekniska Högskola/Sektionen för datavetenskap och kommunikationAbstract : This study is about how a person who is used to play games experiences playing a game with their eyes as input. The participants played a 3D game where the player had to collect coins by moving a ball over them. The participants first tried the game with keyboard as input and then right after only interacting by gazing via screen. READ MORE
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5. SIGHTLENCE : Haptics for Computer Games
University essay from Institutionen för datavetenskap; Filosofiska fakultetenAbstract : Games in general and computer games in particular have now become a mainstream activity for young people in the industrialized nations. Sadly, people’s interaction with computer artifacts and games are mainly still limited to the visual and auditive modalities. READ MORE