Essays about: "action-äventyrsspel"

Found 2 essays containing the word action-äventyrsspel.

  1. 1. Exploration of Sound Design and Sound Representation Techniques for Improving Inclusiveness, Player Performance, and Player Experience in Video Games

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Benjamin Esdor; [2023]
    Keywords : Sound Design; Audio Cues; Video Games; Inclusiveness; Visual Impairment; Deaf and Hard of Hearing; Ljuddesign; Ljudsignaler; Videospel; Inkludering; Synskadade; Döva och hörselskadade;

    Abstract : This study aimed to explore sound design and sound representation techniques to strengthen the inclusion of players with sensory disabilities alongside non-disabled players. Additionally, it aimed to identify characteristics in inclusiveness components for video games. READ MORE

  2. 2. Legible Ledges : Evaluating the Consistency of Visual Cues for Climbable Gameplay Elements

    University essay from Uppsala universitet/Institutionen för speldesign

    Author : Lucas Chang; Daniel Michaneck; [2021]
    Keywords : climbable gameplay elements; visual cues; ledges; climbing; video games; adventure games; action-adventure games; player character; klättringsbara spelelement; visuella signaler; avsatser; klättring; dataspel; äventyrsspel; action-äventyrsspel; spelarkaraktär;

    Abstract : Climbing in video games is a game mechanic that, after the introduction of three-dimensional movement, became more and more common and extended the movement options of the player character. Climbing, as used in this thesis, is a very specific action that can only be performed by interacting with a climbable gameplay element in the game world. READ MORE