Essays about: "visuella signaler"

Showing result 1 - 5 of 11 essays containing the words visuella signaler.

  1. 1. Using eye tracking to measure visual responses

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Sebaztian Johansson; Zebastian Kensert Forsman; [2023]
    Keywords : ;

    Abstract : Eye tracking technology is becoming more accessible in general, presenting new opportunities for applications. Said technology is also a relatively new and unexplored tool that can be used in research to enable insights not previously available. READ MORE

  2. 2. Visual Attention Guided Adaptive Quantization for x265 using Deep Learning

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Mikaela Gärde; [2023]
    Keywords : video encoding; deep learning; visual attention; adaptive quantization; videokodning; djupinlärning; visuellt fokus; adaptiv kvantisering;

    Abstract : The video on demand streaming is raising drastically in popularity, bringing new challenges to the video coding field. There is a need for new video coding techniques that improve performance and reduce the bitrates. READ MORE

  3. 3. Emphasizing engagement: adapting to the hybrid environment through new interaction technologies : Evaluating Audience Engagement Platforms impact on engagement in hybrid meetings and presentations

    University essay from KTH/Skolan för industriell teknik och management (ITM)

    Author : Valentin Goodbrand Skagerlind; Ebba Sundström; [2022]
    Keywords : Engagement; Interaction; Meetings; Presentations; Hybrid; Remote; Co-located participants; Audience Engagement; Engagemang; Interaktion; Möten; Presentationer; Hybrida möten; Remote; Samlokaliserade deltagare; Publikengagemang;

    Abstract : An increase in distributed workspaces are influencing the way people work and thereby how meetings and presentations are conducted, making hybrid settings the standard for many organizations. Previous research has shown that hybrid settings decrease engagement due to technical issues, lack of inclusiveness, changing social dynamics and difficulties in evaluating participant engagement. READ MORE

  4. 4. Legible Ledges : Evaluating the Consistency of Visual Cues for Climbable Gameplay Elements

    University essay from Uppsala universitet/Institutionen för speldesign

    Author : Lucas Chang; Daniel Michaneck; [2021]
    Keywords : climbable gameplay elements; visual cues; ledges; climbing; video games; adventure games; action-adventure games; player character; klättringsbara spelelement; visuella signaler; avsatser; klättring; dataspel; äventyrsspel; action-äventyrsspel; spelarkaraktär;

    Abstract : Climbing in video games is a game mechanic that, after the introduction of three-dimensional movement, became more and more common and extended the movement options of the player character. Climbing, as used in this thesis, is a very specific action that can only be performed by interacting with a climbable gameplay element in the game world. READ MORE

  5. 5. Accessibility for Hearing Impaired Players in Overwatch

    University essay from Uppsala universitet/Institutionen för speldesign

    Author : Mick R. Roncken; Nike C. Törnros; [2021]
    Keywords : Overwatch; accessibility; deaf; hard of hearing; Overwatch; tillgänglighet; döv; hörselnedsättning;

    Abstract : The majority of video games utilize auditory cues to convey vital information such as enemy positioning and hazardous locations to the player. However, these audio cues are inaccessible to players who are deaf or hard of hearing. READ MORE