Essays about: "adapting to change"
Showing result 1 - 5 of 233 essays containing the words adapting to change.
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1. Motivation bland unga entreprenörer inom lantbrukssektorn
University essay from SLU/Dept. of EconomicsAbstract : Entreprenörskap spelar en viktig roll för samhällets utveckling. Att ha många företag påverkar samhället positivt då det skapar arbetstillfällen och skatteintäkter. Med klimatförändringar, krig och inflationen som råder, står svenskt lantbruk inför stora utmaningar. READ MORE
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2. Adapting to Change: How COVID-19 Shaped Online Consumer Behavior A comparative study between the United Kingdom and Sweden aimed at analysing consumption variations in online shopping and online gambling.
University essay from Göteborgs universitet/Institutionen för nationalekonomi med statistikAbstract : The purpose of this study is to investigate the impact of the COVID-19 pandemic on online shopping and online gambling, as well as the differences between Sweden and the United Kingdom. Both social isolation and online consumption habits have been significantly impacted by the pandemic. READ MORE
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3. Startups and their contribution to the future of sustainable aviation - A qualitative study on the role of startups in the transition of the aviation industry toward sustainable air mobility.
University essay from Göteborgs universitet/Graduate SchoolAbstract : The aviation industry is faced with a challenge, unlike the ones it faced before. Climate change is posing an impending threat to many industries, and also aviation is urged to reduce its carbon footprint. READ MORE
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4. Ökad kolsänka i den svenska skogen : ett intressentperspektiv
University essay from SLU/Dept. of Forest EconomicsAbstract : Dagens klimatpolitik står inför stora förändringar då den går mot att breddas. Åtgärder för att öka upptag av koldioxid från atmosfären blir alltmer väsentligt för att nå 1,5 graders-målet och klimatneutralitet till 2050. READ MORE
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5. Prototyping Tool for Large Scale Interactive Experiences
University essay from Lunds universitet/Institutionen för designvetenskaperAbstract : In the age where entertainment is the driving force behind the functioning of large industries, companies like SONY have figured out a way to market their entertainment content including movies, music, and games using large-scale interactive marketing and promotional content. Building and testing such content before it is released on large and complex devices is a continuously challenging task and there have been efforts both in academia and industry made to ameliorate this content production workflow. READ MORE