Essays about: "billboard"
Showing result 6 - 10 of 17 essays containing the word billboard.
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6. FOLAR: A FOggy-LAser Rendering Method for Interaction in Virtual Reality
University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)Abstract : Current commercial Virtual Reality (VR) headsets give viewers immersion in virtual space with stereoscopic graphics and positional tracking. Developers can create VR applications in a working pipeline similar to creating 3D games using game engines. READ MORE
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7. A study on 2D advertisementsin mobile versus VR experiences
University essay from Uppsala universitet/Institutionen för informationsteknologiAbstract : Virtual reality tech is new, exciting and full of opportunities.Despite this the gaming section of virtual reality does not grow asfast as it was predicted it would be. Headsets and games areexpensive and perhaps a market model similar to the mobile gamingmarket would do the new tech good. READ MORE
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8. You know who pop the most shit? : A study of profanity and gender differences in modern pop music
University essay from Umeå universitet/Institutionen för språkstudierAbstract : Are there any gender differences in how profanity is used in modern pop music in 2019? The purpose of this study was to analyse music lyrics with particular attention paid to frequency and profanity profiles between female and male artists. The corpus used in the investigation contains a total of 34 music lyrics equally divided between the genders and was collected from a Billboard chart called “Hot 100 Songs”. READ MORE
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9. Digital Sports Sponsorship : The Impact of Digital Communication Channels on Sponsorship Relationships
University essay from Umeå universitet/FöretagsekonomiAbstract : Supporters and spectators of sports club matches are often exposed to advertising of sponsors of the respective club. The most common exposure is to billboard ads, such as, e.g. LED screens on the side of the football pitch, the logo of sponsors embedded in the ice of an ice hockey rink or the logo of the sponsor on the athletes' jerseys. READ MORE
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10. Interactive out-of-core rendering and filtering of one billion stars measured by the ESA Gaia mission
University essay from Linköpings universitet/Medie- och Informationsteknik; Linköpings universitet/Tekniska fakultetenAbstract : The purpose of this thesis was to visualize the 1.7 billion stars released by the European Space Agency, as the second data release (DR2) of their Gaia mission, in the open source software OpenSpace with interactive framerates and also to be able to filter the data in real-time. READ MORE