Essays about: "call quality"

Showing result 1 - 5 of 127 essays containing the words call quality.

  1. 1. Hav av blommor : ett gestaltningsförslag för ängsmark i historisk parkmiljö, Tornerparken, Uppsala

    University essay from SLU/Dept. of Urban and Rural Development

    Author : Magdalena Maria Wojcicka; Sarah Kallmén; [2024]
    Keywords : äng; park; historisk parkmiljö; gestaltningsförslag;

    Abstract : Idag minskar grönområden och biologisk mångfald i stadsmiljöer. För att motverka detta bör grönområden användas mer effektivt och öka i kvalitet, exempelvis genom att omvandla gräsmattor till äng. Syftet med detta examensarbete är att göra ett gestaltningsförslag för äng i Tornerparken, Uppsala. READ MORE

  2. 2. Evaluating Thread network performance, locating and strengthening weak radio links

    University essay from Linköpings universitet/Fysik, elektroteknik och matematik; Linköpings universitet/Tekniska fakulteten

    Author : André du Rietz; Elias Salo; [2023]
    Keywords : Internet of Things; IoT; Thread network; Evaluating Thread Network;

    Abstract : In the fast-developing world we are living in, a tech phenomenon known as the Internet of Things (IoT) has taken hold. It has seen a lot of development over the past few decades, and today there are an estimated 30 billion IoT devices active. IoT is a machine-to-machine network that senses the world with the help of sensors. READ MORE

  3. 3. Quality enhancement of time-resolved computed tomography scans with cycleGAN

    University essay from Lunds universitet/Synkrotronljusfysik; Lunds universitet/Fysiska institutionen

    Author : Johannes Stubbe; [2023]
    Keywords : carbon fibers; carbon fibres; microfibers; tomography; deep learning; cycleGAN; time-resolved tomography; Physics and Astronomy;

    Abstract : Time-resolved x-ray tomography enables us to dynamically and non-destructively study the interior of a specimen. The obtainable temporal resolution is limited by the x-ray flux and the desired spatial resolution. READ MORE

  4. 4. Challenging Assumptions: Unveiling the Effects of Political Ideology on the Implementation of the Women, Peace and Security (WPS) Agenda

    University essay from Uppsala universitet/Institutionen för freds- och konfliktforskning

    Author : Daike Möhrle; [2023]
    Keywords : Women; Peace and Security; WPS Implementation; National Action Plans; political ideology; Feminist Institutionalism; institutional norms; gender inequality;

    Abstract : Twenty-three years after the ground-breaking UN Resolution 1325, the goal of worldwide gender equality is still not achieved. This paper investigates how a government's political ideology is related to its Women, Peace and Security (WPS) approach. READ MORE

  5. 5. The Class of Us: A Study Across Several Schools in Sweden Comparing the EFL Comprehension of Playing the Video Game The Last of Us Versus Viewing the Television Adaptation

    University essay from Lunds universitet/Engelska

    Author : Robert Bång; Simon Torffvit; Anton Grandi; [2023]
    Keywords : Comparative; Comparative Study; Quantitative; English; EFL; English as a Foreign Language; SLA; Second Language Acquisition; Comprehension; Test; Video Games; Video Game; CALL; Computer assisted language learning; The Last of Us; TLoU; The Last of Us: Remastered; Naughty Dog; PlayStation; HBO; Home Box Office; Game; Games; Computer Games; Skolverket; Upper Secondary School; Gymnasiet; Gymnasieskolan; Sweden; Control Group; Immersion; Multimodality; Interactivity; Interactive; Television; Television series; Media; Audiovisual media; Audiovisual; Large-scale; Gender; Program; Video Game Literacy; Game Literacy; Narrative; Educational; Serious Games; Mature; Problem of Content; Attitudinal; Survey; Likert-scale; Likert; Interventionist; Narratology; Languages and Literatures;

    Abstract : Contemporary English as a foreign language (EFL) classrooms in upper secondary schools in Sweden make frequent use of receptive media such as movies and television to facilitate language learning. The more interactive medium of video games is seldom used for the same purpose, despite previous research indicating that the added layer of interactivity can bring benefits such as improvements to vocabulary, written production and reading comprehension. READ MORE