Essays about: "community video"

Showing result 1 - 5 of 75 essays containing the words community video.

  1. 1. Fighting Stereotypes and Empowering Roma Youth through Participatory Film : A Case Study Based on a Participatory Film Project Conducted in the Roma Community in Glasgow, Scotland

    University essay from Malmö universitet/Institutionen för konst, kultur och kommunikation (K3)

    Author : Katarzyna Dlugosz; [2024]
    Keywords : communication for development; participatory video; video for social change; Roma; young people; self-representation; stereotype; community; transformation; empowerment;

    Abstract : The Roma community has long been subjected to negative stereotypes and misrepresentations in the public sphere, leading to discrimination and prejudice. Roma youth in Glasgow, Scotland, supported by the Roma-led organisation Romano Lav, have taken an active role in challenging these negative portrayals through a participatory film project. READ MORE

  2. 2. Graffiti, Space & Safety : Exploring El Salvadoran Youth’s Conceptions and Feelings of Safety Through Participatory Documentary

    University essay from Malmö universitet/Institutionen för konst, kultur och kommunikation (K3)

    Author : Christine Bedenis; [2023]
    Keywords : community safety; youth; El Salvador; graffiti; public sphere; representation; violence prevention; gang violence; participatory documentary;

    Abstract : This project investigates how youth in San Salvador, El Salvador define and participate in the co-creation of safety in their neighborhoods. For many years, El Salvador topped the rankings of most dangerous countries because of street gang violence and homicides. READ MORE

  3. 3. What is strategic brand management in the gaming industry? A case study of Blizzard Entertainment

    University essay from Lunds universitet/Företagsekonomiska institutionen

    Author : Dimitra Papangeli; Ella Martell; Michaela Sorle; [2023]
    Keywords : Strategic Brand Management; Kapferer’s Brand Identity Prism; Brand; Gaming Industry; Blizzard Entertainment; Online Community; Online Brands; Online Game Brands.; Business and Economics;

    Abstract : Purpose: This study intends to explore how video games companies work with strategic brand management. Methodology: A qualitative literature review and case study of Blizzard Entertainment using Kapferer’s Brand Identity Prism. The data was collected from Blizzard as well as other secondary sources. READ MORE

  4. 4. Does your gender impact your experience inregulated esports communities? Analyzingexperiences and contributions from participants inan esports Discord server

    University essay from Malmö universitet/Fakulteten för teknik och samhälle (TS)

    Author : Lucas Eliasson; [2023]
    Keywords : Esports; Esport; Gender; Hostility; Discrimination; Discord; Online; Video games; games;

    Abstract : With the growth of esports in recent years, it has become important to study different aspects of thedigital footprints that come with it. Esport is a form of sport competition using video games whereplayers or teams compete against each other using certain games in a competitive environment,governed by rules and regulations. READ MORE

  5. 5. “If you’re on this sub, you’re on every watchlist possible.” An open-source investigation into the gamification of terrorism on Reddit’s user-run forum r/unexpectedjihad

    University essay from Lunds universitet/Statsvetenskapliga institutionen

    Author : Agnieszka Ewa Gryz; [2023]
    Keywords : Gamification; Terrorism; Extremism; Jihad; Reddit; Social Sciences;

    Abstract : This study investigates the emerging phenomenon of gamification of terrorism, understood as the exploitation of video games mechanics and aesthetics to radicalize, proliferate propaganda and produce terror. Through an open-source ethnographic exploration of the “r/unexpectedjihad” community on Reddit, it attempts to answer how and to what extent violent jihadi sympathizers are gamifying terror in a digital setting. READ MORE