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Showing result 1 - 5 of 41 essays matching the above criteria.

  1. 1. Comparing Google and ChatGPT as Assistive Tools for Students in Solving Programming Exercises

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Elissa Arias Sosa; Marco Godow; [2023]
    Keywords : ;

    Abstract : The study explores the field of technology-enhanced learning, providing insights into the evolving educational landscape and the impact of Large Language Models (LLMs), such as ChatGPT, in comparison to established educational tools like search engines. This paper specifically compares two different tools, ChatGPT and Google, in aiding students to solve programming exercises within their education and their impact on students’ learning. READ MORE

  2. 2. The Class of Us: A Study Across Several Schools in Sweden Comparing the EFL Comprehension of Playing the Video Game The Last of Us Versus Viewing the Television Adaptation

    University essay from Lunds universitet/Engelska

    Author : Robert Bång; Simon Torffvit; Anton Grandi; [2023]
    Keywords : Comparative; Comparative Study; Quantitative; English; EFL; English as a Foreign Language; SLA; Second Language Acquisition; Comprehension; Test; Video Games; Video Game; CALL; Computer assisted language learning; The Last of Us; TLoU; The Last of Us: Remastered; Naughty Dog; PlayStation; HBO; Home Box Office; Game; Games; Computer Games; Skolverket; Upper Secondary School; Gymnasiet; Gymnasieskolan; Sweden; Control Group; Immersion; Multimodality; Interactivity; Interactive; Television; Television series; Media; Audiovisual media; Audiovisual; Large-scale; Gender; Program; Video Game Literacy; Game Literacy; Narrative; Educational; Serious Games; Mature; Problem of Content; Attitudinal; Survey; Likert-scale; Likert; Interventionist; Narratology; Languages and Literatures;

    Abstract : Contemporary English as a foreign language (EFL) classrooms in upper secondary schools in Sweden make frequent use of receptive media such as movies and television to facilitate language learning. The more interactive medium of video games is seldom used for the same purpose, despite previous research indicating that the added layer of interactivity can bring benefits such as improvements to vocabulary, written production and reading comprehension. READ MORE

  3. 3. Exploring the Phenomenon of Data Science : An Exploratory Study of the Field and its Scientists

    University essay from KTH/Skolan för industriell teknik och management (ITM)

    Author : Filip Bäck; [2023]
    Keywords : Data Science; Interdisciplinary; Practical Responsibilities;

    Abstract : The recent abundance of data combined with the current digitalisation all over the globe has made organisations across various industries become more involved with data-driven processes. The power of data is harnessed through wrangling and analysis in order to not only create valuable insights to guide strategic decision-making but to also improve efficiency and productivity. READ MORE

  4. 4. Using an Online Learning Tool to Increase Digital Literacy in Rural Areas of Mozambique : A Minor Field Study

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Annika Fredin; Milton Ndiaye; [2023]
    Keywords : ;

    Abstract : This thesis examines the possibility of increasing digital literacy in the rural communities of Mozambique through the implementation of a digital learning tool. The study was conducted in collaboration with the non-profit organization Project Vita with the aim of creating higher living standards for the people of Mozambique. READ MORE

  5. 5. Improving the Design of Holographic ICT tools in e-Learning : A User-Centered Approach

    University essay from Linnéuniversitetet/Institutionen för informatik (IK)

    Author : Konstantin Tcykin; [2022]
    Keywords : Information and Communication Technology Tools; Computer-Mediated Communication; Holography; Holographic Communication; E-Learning; User-Centered Design;

    Abstract :      Information and Communication Technology (ICT) nowadays is constantly evolving and drastically impacting different fields of human activity, such as higher education. University education, due to ICT, was able to move from the traditional teaching and learning practices to e-Learning. READ MORE