Essays about: "playability"

Showing result 11 - 15 of 18 essays containing the word playability.

  1. 11. The Effects of Peripheral Use on Video Game Play

    University essay from Södertörns högskola/Institutionen för naturvetenskap, miljö och teknik

    Author : Niclas Bohman; Kimberly Stinson; [2014]
    Keywords : Human-Computer Interaction; Video Games; User Interface; Input Devices; Människa-datorinteraktion; Tv-spel; Användargränssnitt; Spelkontroller;

    Abstract : Fourteen volunteers were asked to participate in an experiment, along with answering a survey, toevaluate the performance of three peripherals: the Xbox 360 Wired Controller, a keyboard, and theRock Band Fender Stratocaster Wired Guitar Controller. The participants played a prototype madein Unity, and their accuracy scores were analyzed in R using ANOVA. READ MORE

  2. 12. Changing the Paywall in Single-Player Games

    University essay from Uppsala universitet/Institutionen för speldesign

    Author : Max Barnell; [2014]
    Keywords : Business Models; Game Design; Paywall; Single-Player; Entry Barrier;

    Abstract : Game companies are always looking for more ways to increase consumers and their revenue as well as how consumers purchase games. Several business models have been introduced that this thesis will look at, free-to-play, adding downloadable content to existing games, freemium and premium games. READ MORE

  3. 13. Ergonomic fingerings for guitar chordsequences

    University essay from KTH/Skolan för datavetenskap och kommunikation (CSC)

    Author : Christoffer Dahlgren; Sebastian Grahn; [2014]
    Keywords : ;

    Abstract : An algorithm has been developed which generates fingeringsfor guitar chord sequences using a cost minimizing function.The performance of the algorithm was evaluated by two professional guitarists and the results indicate that the approach gives viable solutions. READ MORE

  4. 14. The making of a strategy game art guide : A case study

    University essay from Institutionen för speldesign

    Author : Cecilia Bexander; [2014]
    Keywords : Game design; art guide; how to guide; book outline; game art; 2D graphics; strategy game;

    Abstract : Literature and teaching books about how to make art for games have been accessible but thearea lacked covering of genre-specific game art. Game genres require different solutions forthe art in order to aid playability of the final product. My game project, called DOMAINS was made with an outside team. READ MORE

  5. 15. Digital Game Mechanics : to create an analog board game prototype

    University essay from Blekinge Tekniska Högskola/Sektionen för datavetenskap och kommunikation

    Author : Emil Rudvi; [2013]
    Keywords : Digital games; Analog games; First person shooter; Board game; Game mechanics;

    Abstract : Analog games misses a lot of quick games in terms of game time and play time in the FPS genre. This genre often takes more time to play in an analog game. Could the game play become quicker by examining the different game mechanics in order to give the players a smoother game play by a reduction of downtime. READ MORE