Essays about: "purchasing process retail"
Showing result 1 - 5 of 25 essays containing the words purchasing process retail.
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1. Consumers’ perception of climate-smart wine packaging : a case study on Systembolaget
University essay from SLU/Department of Molecular SciencesAbstract : Environmental concerns in the wine industry are getting more attention worldwide, making it important to shift to more sustainable practices. One of the most significant CO2e emissions originates from wine glass bottles as packaging material. READ MORE
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2. The Versatile Touchpoint: User-generated content as a new touchpoint in the customer journey
University essay from Lunds universitet/Företagsekonomiska institutionenAbstract : Purpose: The purpose of this study was to investigate how a new touchpoint has emerged due to the customers or potential customers sharing their customer journeys on social media through user-generated content. Methodology: This paper takes a qualitative approach where netnography research has been conducted to collect data on the social media platform TikTok. READ MORE
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3. Low scores, high standards- a case study on Coop’s sustainability declaration
University essay from SLU/Dept. of Forest EconomicsAbstract : The earth's ecosystems are changing due to human activities, and it is urgent that we transform our way of living to avoid further negative effects on climate change. Food production has the single biggest impact on global environmental changes, since 21-37% of the world's total greenhouse gas emissions comes from the agricultural systems. READ MORE
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4. A critical overview of the RFQ process of a Global Company
University essay from Uppsala universitet/Industriell teknikAbstract : The increasing globalization has changed the dynamics of different functions within organizations. One function is procurement which has transformed from an operational to a strategic function. READ MORE
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5. Super Market Bros. : A qualitative study on gamification of sustainable grocery purchases
University essay from Linnéuniversitetet/Institutionen för marknadsföring (MF)Abstract : Background: Gamification is the application of game design elements in non-gameenvironments and is used to optimise experiences. Existing literaturedoes not explain which game design elements are applicable tosustainable grocery purchases or why. READ MORE