Essays about: "svårighetsgrad"

Showing result 1 - 5 of 57 essays containing the word svårighetsgrad.

  1. 1. Seroprevalence of feline panleukopenia virus in domesticated cats in Maasai Mara, Kenya : a possible threat of transmission to wildlife?

    University essay from SLU/Dept. of Clinical Sciences

    Author : Clara Björkholm; [2024]
    Keywords : feline panleukopenia virus; FPV; domestic cat; seroprevalence; Kenya; Maasai Mara; Mara North Conservancy; Mara Cat Project;

    Abstract : Feline panleukopenia virus (FPV) is a highly contagious virus that can stay stable in the environment for a long period of time. The virus can infect both domesticated cats, wild felids, and other wild animals. It has the highest morbidity and mortality rate in new-born and young kittens. READ MORE

  2. 2. Establishing a Digital Framework for EdTech Learning for Primary Schools in the Rural Parts of the Guanajuato Region, Mexico : A Minor Field Study Based on Interaction Design Principles

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Katie Haidar; Sara Hailu; Samantha Johansson; [2023]
    Keywords : Minor Field Study; MFS; Interaction Design; Design Principles; Digital Education; Education Technology; EdTech; User Tests; Gamification; Mexico; Rural Primary Schools;

    Abstract : This investigation is carried out with the desire to create a framework for digital learning tools in the region of Guanajuato, Mexico aimed towards primary schools in rural parts of the area. The framework is meant to be an aid in the implementation of technological equipments, especially tablets, and shed light on the most important aspects to take into consideration when designing and creating applications for those. READ MORE

  3. 3. Effects of Head-Coupled Perspective on User Experience in a First-Person Shooter Game

    University essay from Blekinge Tekniska Högskola/Institutionen för datavetenskap

    Author : Nathanael Remstedt; Filip Unger; [2023]
    Keywords : Head-Coupled Perspective; User Experience; Game Experience Questionnaire; Video Games; Huvudkopplat Perspektiv; Användarupplevelse; Frågeformulär om Spelupplevelse; Datorspel;

    Abstract : Background. Head-tracking enables the use of head movements as a form of input for video games. Some games allow the player to use their head to orient the in-game camera. However, the movement of the in-game camera is seldom proportional to the movement of the player. READ MORE

  4. 4. Building a Deep Neural Network From Scratch

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Fredrik Sundström; Samppa Raittila; [2023]
    Keywords : ;

    Abstract : Machine learning is becoming increasingly common in our society and is predictedto have a major impact in the future. Therefore, it would be both interesting and valuable tohave a deep understanding of one of the most used algorithms in machine learning, deepneural network. READ MORE

  5. 5. Asymmetrical Collaboration in VR and the Impact of Embodiment during a Guided Procedural Learning Task

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Larissa Wagnerberger; [2023]
    Keywords : virtual reality; symmetrical and asymmetrical system; collaborative learning; procedural learning; embodiment; virtual reality; symmetriska och asymmetriska system; samarbetsinriktad inlärning; procedurellt lärande; förkroppsligande;

    Abstract : Virtual Reality (VR) is valuable for educational purposes, particularly procedural learning. However, single-user applications lack the benefits of teacher guidance. Symmetrical VR systems, where both teacher and student use VR, have limitations in supervision and accessing external materials. READ MORE