Essays about: "thesis in game development"

Showing result 1 - 5 of 188 essays containing the words thesis in game development.

  1. 1. Evaluating and processing changes for use of an early requirements engineering modelling and creativity tool in the gaming industry

    University essay from Göteborgs universitet/Institutionen för data- och informationsteknik

    Author : Ilya Shabalin; Oliver Kjellman; [2019-11-26]
    Keywords : Early requirements engineering; game development; creativity techniques; Creative Leaf;

    Abstract : Early requirements engineering(ERE), a process of developing ideas and requirements for software has not been widely used in the game development industry. Frameworks, such as iStar aiming at providing help with formulating models for visual representation of requirements might need to evolve to fit the needs of the game development industry. READ MORE

  2. 2. Early Requirements Engineering Practices for Gaming Companies

    University essay from Göteborgs universitet/Institutionen för data- och informationsteknik

    Author : Kevin Hoordad; Simeon Petrov; [2019-11-12]
    Keywords : Requirements engineering; arly requirements engineering; game development; artifact; design science; vision;

    Abstract : Within the game development industry, requirementsengineering (RE) is applied and used for finding out andsetting requirements during the mid to late stages of the softwaredevelopment cycle. Yet, early requirements engineering (ERE)which is used during the early stages of the software developmentcycle has not been adopted by the game development industry. READ MORE

  3. 3. Volume rendering with Marching cubes and async compute

    University essay from Blekinge Tekniska Högskola/Institutionen för datavetenskap

    Author : Max Lukas Tlatlik; [2019]
    Keywords : Volume rendering; async compute; multi-engine;

    Abstract : With the addition of the compute shader stage for GPGPU hardware it has becomepossible to run CPU like programs on modern GPU hardware. The greatest benefit can be seen for algorithms that are of highly parallel nature and in the case of volume rendering the Marching cubes algorithm makes for a great candidate due to its simplicity and parallel nature. READ MORE

  4. 4. Performance in game environments with Shadow Maps based on Level of Detail

    University essay from Blekinge Tekniska Högskola/Fakulteten för datavetenskaper; Blekinge Tekniska Högskola/Fakulteten för datavetenskaper

    Author : Elin Karlsson; Lucas Persson; [2019]
    Keywords : Shadow Maps; Level of Detail; Computer Graphics; Optimization; Immersion;

    Abstract : Background To be able to push game standards further and further, different graphics techniques have to be implemented by game developers. By utilizing some of those techniques, comes cost in the form of performance issues. READ MORE

  5. 5. Augmented Reality Smartphone Applications as a Tool to Raise Awareness of Circular Economy

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Caroline Lönn; [2019]
    Keywords : Augmented Reality; Circular Economy; Raise awareness; Smartphone application;

    Abstract : Environmental problems are increasingly jeopardizing the earth's life-support systems. By shifting from a take-make-dispose industrial model to a circular one, resources will last longer, and the environmental impact will be significantly lower. READ MORE