Essays about: "thesis in game development"

Showing result 1 - 5 of 188 essays containing the words thesis in game development.

  1. 1. Volume rendering with Marching cubes and async compute

    University essay from Blekinge Tekniska Högskola/Institutionen för datavetenskap

    Author : Max Lukas Tlatlik; [2019]
    Keywords : Volume rendering; async compute; multi-engine;

    Abstract : With the addition of the compute shader stage for GPGPU hardware it has becomepossible to run CPU like programs on modern GPU hardware. The greatest benefit can be seen for algorithms that are of highly parallel nature and in the case of volume rendering the Marching cubes algorithm makes for a great candidate due to its simplicity and parallel nature. READ MORE

  2. 2. Performance in game environments with Shadow Maps based on Level of Detail

    University essay from Blekinge Tekniska Högskola/Fakulteten för datavetenskaper; Blekinge Tekniska Högskola/Fakulteten för datavetenskaper

    Author : Elin Karlsson; Lucas Persson; [2019]
    Keywords : Shadow Maps; Level of Detail; Computer Graphics; Optimization; Immersion;

    Abstract : Background To be able to push game standards further and further, different graphics techniques have to be implemented by game developers. By utilizing some of those techniques, comes cost in the form of performance issues. READ MORE

  3. 3. Augmented Reality Smartphone Applications as a Tool to Raise Awareness of Circular Economy

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Caroline Lönn; [2019]
    Keywords : Augmented Reality; Circular Economy; Raise awareness; Smartphone application;

    Abstract : Environmental problems are increasingly jeopardizing the earth's life-support systems. By shifting from a take-make-dispose industrial model to a circular one, resources will last longer, and the environmental impact will be significantly lower. READ MORE

  4. 4. Evaluating the Team Resilience Assessment Method for Simulation (TRAMS)

    University essay from Linköpings universitet/Institutionen för datavetenskap

    Author : Jaber Amanda; [2019]
    Keywords : Team resilience; simulation games; assessment; training; Systemic Resilience Model;

    Abstract : The Team Resilience Assessment Method for Simulation (TRAMS) is an instrument that consist of several measurements, such as team-member exchange, workload, the TRAMS observation protocol etc. This thesis researches the observation protocol. The TRAMS protocol is an assessment method for resilience in simulation games. READ MORE

  5. 5. Agile development in the video game industry : Examining the effects of iteration and methods of limiting it

    University essay from Umeå universitet/Företagsekonomi

    Author : Ioannis Stylianos Archontakis; [2019]
    Keywords : Agile; iteration; video game development; overworking; crunch; creativity; resources;

    Abstract : This research is examining one of the most dominant managerial methods used in development in the video game industry, Agile development. More particularly, the thesis examines a certain attribute of Agile development, that of iteration. READ MORE