Essays about: "Game theory Industry"

Showing result 11 - 15 of 64 essays containing the words Game theory Industry.

  1. 11. Innovating the learning process in higher education throughthe integration of theory and practice in partnership with Industry and Students

    University essay from KTH/Skolan för industriell teknik och management (ITM)

    Author : Daniel Anderson Mlabwa; Farhang Hajipour; [2022]
    Keywords : VUCA; Work-Integrated Learning; Knowledge-Economy; Learning Innovation; Paradigm Shift; Higher Education; Employability; Experiential Learning; VUCA Prime.;

    Abstract : The VUCA (which stands for volatility, uncertainty, complexity, and ambiguity) conditions have overshadowed the national and global higher education systems, and social and economic systems are increasingly becoming dependent on knowledge and innovations. There is a call for the global higher education systems to attain a new set of quality standards (Waller et al. READ MORE

  2. 12. Avatar Selection in the Metaverse : How users choose their digital persona in VRChat

    University essay from Uppsala universitet/Institutionen för speldesign

    Author : Andrej Dudoglo; Florian Ritter; [2022]
    Keywords : avatars; avatar selection; virtual reality; VRChat; metaverse; virtual social space; identity; representation; mirror-dwelling;

    Abstract : 1 Abstract Current endeavors in the tech-industry to create the first true metaverse, alongside other things, sparked the emergence of interest around virtual avatars, namely in the NFT community. Given the complexity of design-challenges associated with creating an immersive metaverse, its avatars and the systems they evolve around, this paper aims to understand user desires and motivational patterns for avatar selection in VRChat, a game that resembles much of what a future metaverse could look like. READ MORE

  3. 13. Improving robustness of beyond visual range strategies with adapted training distributions

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Dennis Malmgren; [2022]
    Keywords : Reinforcement Learning; Game Theory; Air Combat; Neural Networks; Förstärkningsinlärning; Spelteori; Luftstrid; Neuronnät;

    Abstract : A key obstacle for training an autonomous agent in real air-to-air combat is the lack of available training data, which makes it difficult to apply supervised learning techniques. Self-play is a method that can be used where an agent trains against itself or against versions of itself without imitation data or human instruction. READ MORE

  4. 14. Performance comparison between Clustered and Cascaded Clustered Shading

    University essay from Blekinge Tekniska Högskola/Institutionen för datavetenskap

    Author : Adam Levin; Joakim Bresche; [2022]
    Keywords : Clustered Shading; Cascaded Clustered Shading; Computer Graphics; Rendering;

    Abstract : Background. The game-industry is rapidly demanding more and more comput-ing power in its strive for more realistic renditions of environments, simulations andgraphics. To accelerate the improvements made to the realism of real time graph-ics further, optimizations like Clustered and Cascaded Clustered Shading come intoplay. READ MORE

  5. 15. Ready Player Green – A case study of sustainability in the Swedish games industry

    University essay from Uppsala universitet/Institutionen för geovetenskaper

    Author : Siaoyu Lin; [2022]
    Keywords : Corporate social responsibility CSR ; corporate sustainability; gaming industry; stakeholder management; sustainable gaming; sustainability reporting;

    Abstract : The video games industry is taking more sustainability responsibilities since video games can reach a broad and tremendous audience. Apart from adopting sustainable business strategies, games companies also need to navigate various stakeholders’ expectations and draft strategies to communicate with them. READ MORE