Essays about: "Game theory Industry"
Showing result 16 - 20 of 64 essays containing the words Game theory Industry.
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16. An exploratory study of the Swedish gaming industry's global value chain : With a focus on the regional game hub in Skövde
University essay from Högskolan i Skövde/Institutionen för handel och företagandeAbstract : The Swedish game industry has seen tremendous growth and a global impact in the market. Despite the successes there is a lack of research on the matter. READ MORE
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17. Examining Inertia in Cross-Border Cooperation among European Mobile P2P Payment Services: A Game Theoretic Approach
University essay from Handelshögskolan i Stockholm/Institutionen för nationalekonomiAbstract : In a time where technological development and globalization are concurrently expanding, markets must learn to adapt. Mobile P2P payment services in Europe have achieved high national adoption rates but have not been able to cooperate to meet the growing demand for cross-border payments, despite efforts made by both the EU and private payment service providers. READ MORE
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18. Turnover-based Rents – A Game Changer for the Hotel Industry? : An Analysis of the Effects of a Purely Revenue-based Rent Model for Hotel Real Estate
University essay from KTH/Fastigheter och byggandeAbstract : Stockholm’s hotel market has been performing well the past 15 years, but the Covid-19 pandemic has shattered years of growth. The aim of this report has been to evaluate a purely turnover-based rent model that can increase flexibility for the hotel owners during economic crisis, while possibly increasing the value of the property and returns during good economic times. READ MORE
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19. Exploring Media Panic Discourses: News Media Attitudes toward Digital Games in China
University essay from Uppsala universitet/Medier och kommunikationAbstract : Previous research demonstrated the phenomenon of moral panics on “dangerous” games mostly from Western perspectives, regarding media violence and deviant behaviour. With the development of media technology, the term “media panic” has evolved from moral panic, representing the debates and fearful emotion from the public when a new media technology has been created. READ MORE
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20. The Activist’s Game : How do intersectionally marginalised independent game designers contribute to social justice movements? How does their digital artistic practice disrupt archival practices?
University essay from Malmö universitet/Institutionen för konst, kultur och kommunikation (K3)Abstract : This Degree Project (DP) focuses on an under-researched area in the field of ComDev, namely the study of entertaining games. It explores and asks how independent and intersectionally marginalised game designers contribute to social justice movements. READ MORE