Essays about: "Gaming and language"
Showing result 36 - 40 of 46 essays containing the words Gaming and language.
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36. “Misogyny in the world of online gaming? ” A critical discourse analysis about how female gamers are portrayed in the Swedish Media
University essay from Lunds universitet/Institutionen för strategisk kommunikationAbstract : This paper’s purpose is to investigate the discourse in the Swedish media about sexism in the gaming world. A social issue that is highlighted is the constitution of gender in relation to online games. The goal is to gain knowledge about how women are represented in news articles. READ MORE
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37. Online and Offline Gaming as Support for English Education in Swedish Upper Elementary Schools with Focus on Reading Comprehension Online and Offline Gaming as Support for English Education in Swedish Upper Elementary Schools with Focus on Reading Comprehension : A literature review about online and offline gaming as a resource for developing English reading comprehension in Swedish schools in year 4-6
University essay fromAbstract : The aim of this degree thesis is to see what research says about the use of computer and video games to support upper elementary pupils’ development in English reading comprehension in Swedish schools. Other goals are to see how online and offline gaming can be integrated in the Swedish schools and what attitudes teachers have towards gaming. READ MORE
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38. In computer veritas : Flaming as a form of toxic online disinhibition and its triggers in World of Warcraft
University essay from Uppsala universitet/Medier och kommunikationAbstract : Being active in an online environment has become part of our day to day life. The protection of anonymity, invisibility and lack of authority on online platforms ranging from social media to gaming, allows people to act uninhibitedly in a setting often populated by foul language. READ MORE
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39. Digital Games and the Development of Communicative Competence
University essay from Malmö högskola/Fakulteten för lärande och samhälle (LS)Abstract : The purpose of this paper was to review research within the field of digital games and language learning to explore whether gaming can facilitate communicative competence and foster motivation for language learning. To answer my questions I conducted a research synthesis, compiling a variety of research over the last decade to answer my questions as effectively as possible. READ MORE
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40. Games in the Language Classroom-To Play is to Learn
University essay from Malmö högskola/Fakulteten för lärande och samhälle (LS)Abstract : This thesis investigated why games are a helpful tool in the teaching classroom and what methods could be used when teaching with the help of games. The research method was a small-scale research synthesis where former studies were summarized and compared. READ MORE