Essays about: "Gaming and language"
Showing result 41 - 45 of 46 essays containing the words Gaming and language.
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41. Language learning through interactive games
University essay from Malmö högskola/Lärarutbildningen (LUT)Abstract : The purpose of this study was to investigate language learning through the use of interactive games. A research synthesis was considered to be the most effective method as it was our intention to explore the research available on language learning and gaming. READ MORE
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42. Functional shift and semantic change in Lord of the Rings Online
University essay from Akademin för utbildning, kultur och kommunikationAbstract : The purpose of this essay is to identify functional shifts and semantic changes in the Massively Multiplayer Online Role-Playing Game Lord of the Rings Online. The focus is on new uses of established terms in Standard English and the intent is to see how the word formation processes work in an online gaming environment, and identify the possible reasons behind them. READ MORE
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43. Haptic Control with a Robotic Gripper
University essay from Örebro universitet/Akademin för naturvetenskap och teknikAbstract : The Novint Falcon is a low cost, 3-axis, haptic device primarily designed and built for the gaming industry. Meant to replace the conventional mouse, the Novint Falcon has sub- millimeter accuracy and is capable of real time updates. READ MORE
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44. Lessons learned from implementing a MSDL Scenario Editor
University essay from Lunds universitet/Högskoleingenjörsutbildning i datateknikAbstract : Serious gaming is the collective name for the utilization of games and tools for education purposes. The utilization allows the organizations to train more effectively in various simulations and simulators. READ MORE
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45. Video Games – a Source of Knowledge? - an investigation amongst youths about their thoughts on their video gaming habits
University essay from Malmö högskola/Lärarutbildningen (LUT)Abstract : This research is based on the following research question: What are the pupils’ thoughts about their gaming habits and possible learning situations in connection with their gaming? The study is based on literature on the subject and on two interviews with five youths who are between sixteen and seventeen years of age. The conclusions that can be drawn from my research question are:- Learning could take place in different domains and be put into different contexts. READ MORE