Essays about: "Heightmaps"

Found 4 essays containing the word Heightmaps.

  1. 1. Generative design of game graphics and levels

    University essay from Linköpings universitet/Interaktiva och kognitiva system; Linköpings universitet/Interaktiva och kognitiva system

    Author : Sebastian Parborg; Rasmus Holm; [2018]
    Keywords : PCG; Procedural Content Generation; Terrain Generation; 2D game; Side-scroller; Blender; 3D terrain; 3D world; 2D levels;

    Abstract : This thesis describes the implementation and evaluation of a modular approach for generating 2D side-scroller game levels from a procedurally generated 3D world. Manually generating large amounts of game levels can take considerable amounts of time, and it maybe desirable to automate this process, using procedural content generation. READ MORE

  2. 2. BabylonJS and Three.js : Comparing performance when it comes to rendering Voronoi height maps in 3D

    University essay from Linnéuniversitetet/Institutionen för datavetenskap och medieteknik (DM); Linnéuniversitetet/Institutionen för datavetenskap och medieteknik (DM)

    Author : Axel Karlsson; Oscar Nordquist; [2018]
    Keywords : ;

    Abstract : WebGL is a technique that allows the browser to run 3D applications with the help of the GPU. Voronoi diagrams are a set of polygons that can be used to illustrate worlds of islands. In an web-application using Voronoi Polygons to create two dimensional worlds there is a future vision to enable three dimensional behavior. READ MORE

  3. 3. Adaptive rendering of celestial bodies in WebGL

    University essay from Linköpings universitet/Medie- och InformationsteknikLinköpings universitet/Tekniska högskolan

    Author : Jonas Zeitler; [2015]
    Keywords : WebGL; Three.js; Javascript; HLOD; Geometry Clipmaps; Planet rendering; Level of Detail; Real-time rendering; Mobile devices; Heightmaps; Massive terrain; Out-of-core rendering; GPU programming; Astronomy; Visualization; Web Map Services; Datateknik; Datateknik;

    Abstract : This report covers theory and comparison of techniques for rendering massive scale 3D geospa- tial planet data in a web browser. It also presents implementation details of a few of these tech- niques in WebGL and Javascript, using the Three.js [1] 3D library. READ MORE

  4. 4. Rendering with Marching Cubes, looking at Hybrid Solutions

    University essay from Blekinge Tekniska Högskola/Sektionen för datavetenskap och kommunikation; Blekinge Tekniska Högskola/Sektionen för datavetenskap och kommunikation

    Author : Patrik Andersson; Sakarias Johansson; [2012]
    Keywords : marching cubes; terrain; hybrid; hybrid solution; rendering; heightmaps; voxel rendering; marching tetrahedrons;

    Abstract : Marching Cubes is a rendering technique that has many advantages for a lot of areas. It is a technique for representing scalar fields as a three-dimensional mesh. It is used for geographical applications as well as scientific ones, mainly in the medical industry to visually render medical data of the human body. READ MORE