Essays about: "Massive Entertainment"
Showing result 1 - 5 of 7 essays containing the words Massive Entertainment.
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1. Evaluation of Games Monetization Approaches : A case study on PlayersUknown’s Battlegrounds (PUBG)
University essay from Högskolan Dalarna/Institutionen för information och teknikAbstract : Video games have become a great source of entertainment and emerged as a massive industry in the past few decades. Technological advancements and evolution of smartphones have made it easier for developers to develop and launch their games on different platforms mostly in digital form. READ MORE
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2. Extra-Mural Activities and Their Effect on Second Language Development : A Comparative Study of Upper Secondary Swedish L1 Gamers and Non-Gamers
University essay from Lunds universitet/Allmän språkvetenskapAbstract : Today, English is the most studied second language, being used in academia, international relations, social forums and mainstream entertainment, resulting in English becoming a common topic of research in the study of second language acquisition. One particularly interesting form of entertainment is the hobby of online digital gaming as English has become the de facto language used in absence of a shared native language among players. READ MORE
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3. Massive stress or sustainable entertainment – Perceived sensory dimensions to combat stress and to enhance the sustainable city. A case study of Massive Entertainment.
University essay from Lunds universitet/Miljövetenskaplig utbildningAbstract : More and more people around the world are feeling stressed, and the consequences have become a global burden. At the same time, cities are growing both spatially and from within, creating competition for land which sometimes comes at the cost to our access to nature. READ MORE
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4. World of Warcraft-English - An Investigation of the Language of the English-speaking European Realms and its Differences to other kinds of Computer-Mediated Communication
University essay from Göteborgs universitet/Institutionen för språk och litteraturerAbstract : Over the last decade or so, there have appeared several computer games where one plays over the internet as a digital character with and against a large number of other players, interacting in more or less fantastic environments and cooperating to achieve goals in the game. The most successful by far of these MMORPGs (short for Massive Multiplayer Online Role-Playing Game), in terms of how many people are playing it, is World of Warcraft (WoW), released by Blizzard Entertainment in 2004 (MMOGchart. READ MORE
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5. Designing a communication system for IVAS -Stereo Video Coding Based on H.264
University essay from Blekinge Tekniska Högskola/Sektionen för ingenjörsvetenskapAbstract : With the rapid development of 3D and communication technology, there are many potential application areas of stereoscopic video such as education, manufacturing, inspection and monitoring, entertainment, medical surgery, videoconferencing, and video telephony etc. In this thesis, we worked on the schemes of stereo video coding designing and comparison to find out the best performance design. READ MORE