Essays about: "Massive Entertainment"

Showing result 1 - 5 of 7 essays containing the words Massive Entertainment.

  1. 1. Evaluation of Games Monetization Approaches : A case study on PlayersUknown’s Battlegrounds (PUBG)

    University essay from Högskolan Dalarna/Institutionen för information och teknik

    Author : Syed Muhammad Farhan Gillani; [2021]
    Keywords : games monetization; in-game purchases; free-to-play games; paid games; subscription model in gaming;

    Abstract : Video games have become a great source of entertainment and emerged as a massive industry in the past few decades. Technological advancements and evolution of smartphones have made it easier for developers to develop and launch their games on different platforms mostly in digital form. READ MORE

  2. 2. Extra-Mural Activities and Their Effect on Second Language Development : A Comparative Study of Upper Secondary Swedish L1 Gamers and Non-Gamers

    University essay from Lunds universitet/Allmän språkvetenskap

    Author : Alexander Rau; [2019]
    Keywords : SLA; EFL; ESL; lexical diversity; oral proficiency; utterance length; VocD; vocabulary; extramural activities; video games; MMORPG; second language acquisition; Languages and Literatures;

    Abstract : Today, English is the most studied second language, being used in academia, international relations, social forums and mainstream entertainment, resulting in English becoming a common topic of research in the study of second language acquisition. One particularly interesting form of entertainment is the hobby of online digital gaming as English has become the de facto language used in absence of a shared native language among players. READ MORE

  3. 3. Massive stress or sustainable entertainment – Perceived sensory dimensions to combat stress and to enhance the sustainable city. A case study of Massive Entertainment.

    University essay from Lunds universitet/Miljövetenskaplig utbildning

    Author : Andreas Johansson; [2018]
    Keywords : Perceived sensory dimensions; stress; green roof; nature content; Massive Entertainment; sustainable urban development; Earth and Environmental Sciences;

    Abstract : More and more people around the world are feeling stressed, and the consequences have become a global burden. At the same time, cities are growing both spatially and from within, creating competition for land which sometimes comes at the cost to our access to nature. READ MORE

  4. 4. World of Warcraft-English - An Investigation of the Language of the English-speaking European Realms and its Differences to other kinds of Computer-Mediated Communication

    University essay from Göteborgs universitet/Institutionen för språk och litteraturer

    Author : Jacob Nolskog; [2012-02-20]
    Keywords : World of Warcraft; Computer-Mediated Communication; realms; computer game;

    Abstract : Over the last decade or so, there have appeared several computer games where one plays over the internet as a digital character with and against a large number of other players, interacting in more or less fantastic environments and cooperating to achieve goals in the game. The most successful by far of these MMORPGs (short for Massive Multiplayer Online Role-Playing Game), in terms of how many people are playing it, is World of Warcraft (WoW), released by Blizzard Entertainment in 2004 (MMOGchart. READ MORE

  5. 5. Designing a communication system for IVAS -Stereo Video Coding Based on H.264

    University essay from Blekinge Tekniska Högskola/Sektionen för ingenjörsvetenskap

    Author : Cang Wang; Cheng Qiao; [2010]
    Keywords : Stereo video coding; Disparity estimation; Motion estimation; H.264; PSNR;

    Abstract : With the rapid development of 3D and communication technology, there are many potential application areas of stereoscopic video such as education, manufacturing, inspection and monitoring, entertainment, medical surgery, videoconferencing, and video telephony etc. In this thesis, we worked on the schemes of stereo video coding designing and comparison to find out the best performance design. READ MORE