Essays about: "Media Players"

Showing result 21 - 25 of 90 essays containing the words Media Players.

  1. 21. Random rewards in video games and their impact on player engagement

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Marcus Holmberg; Alex Modée; [2021]
    Keywords : ;

    Abstract : By their very nature, video games are designed to be engaging which has played a major factor in their commercial success. Reward systems are an important aspect when it comes to creating an engaging experience as they serve as motivators for the player. Many such reward systems incorporate varying degrees of randomness. READ MORE

  2. 22. Influencer Marketing on Social Media - Commercial or non-commercial content? - an influencer perspective

    University essay from Handelshögskolan i Stockholm/Institutionen för marknadsföring och strategi

    Author : Taraneh Bahremandi; [2021]
    Keywords : Social media; Influencer marketing; Marketing;

    Abstract : Influencers are some of the most important players in social media marketing, one of many reasons why they are so important is the fact that they can be both opinion formers and marketing tools. The position influencer marketing has in society has created demarcation problems between freedom of press and speech and marketing laws. READ MORE

  3. 23. ONE MORE TIME : A comparison of Hades with Cognitive Behavioral Therapy and Behavioral Activation Therapy in the treatment of depression

    University essay from Uppsala universitet/Institutionen för speldesign

    Author : Rasmus Westberg; Anette Essel; [2021]
    Keywords : computer games; entertainment games; Hades; depression; mental health; mechanics; datorspel; underhållningsspel; Hades; depression; mental hälsa; mekaniker;

    Abstract : This paper explores how the mechanics and the narrative of the game Hades compare to theories and methods of the proven psychotherapies Cognitive Behavioral Therapy (CBT) and Behavioral Activation Therapy (BA), specifically in treatment of depression symptoms. The research was done by conducting a partial close reading of the game, followed by an overview of threads on the social media site Reddit relating to Hades and depression symptoms. READ MORE

  4. 24. Effects of interactivity on narrative-driven games : A heuristic approach for narrative-driven games

    University essay from Högskolan i Skövde/Institutionen för informationsteknologi

    Author : Sara Nil Acarsoy; [2021]
    Keywords : Video game narrative; storytelling; interactivity; narrative-driven games; storygames;

    Abstract : In narrative-driven games, the story is an essential part of the gameplay, and understanding the story is of great importance. Given that what separates this genre from other storytelling media is interactivity, this thesis focuses on the elements in narrative-driven video games that effects the players' perception of narrative through interactivity. READ MORE

  5. 25. Collective identity formation and commercial platform logics in social activism: Representation of women and black feminist activism on Instagram under #BlackLivesMatter

    University essay from Malmö universitet/Institutionen för konst, kultur och kommunikation (K3)

    Author : Ellimaija Maaria Tanskanen; [2021]
    Keywords : online activism; collective identity; black feminist activism; social media;

    Abstract : Due to the participatory nature of social media platforms, users contribute to the narratives built around online action for social change and shape the discourse on societal topics through their participation. At the same time as social media has become a space for societal activism and participation facilitating connective action of individuals, social media platforms are ultimately, for most, owned by private companies. READ MORE