Essays about: "Media Players"

Showing result 16 - 20 of 90 essays containing the words Media Players.

  1. 16. A Split Arctic Narrative

    University essay from Uppsala universitet/Statsvetenskapliga institutionen

    Author : Karl Axel Mikael Sved; [2022]
    Keywords : ;

    Abstract : The Arctic has experienced several changes in recent years which has transformed the Arctic into a geopolitical hotspot. This is mainly due to environmental changes, which have changed the landscape and made resources more accessible. READ MORE

  2. 17. Playifying disc golf : A study on the effects of playification

    University essay from Uppsala universitet/Institutionen för informatik och media

    Author : Ivar Ullstad; [2022]
    Keywords : ;

    Abstract : Playification is an emerging concept within the field of HCI and has the possibilities of enhancing experiences by making them more fun and engaging. However, the effects and possibilities of playification are still not fully explored. READ MORE

  3. 18. Music and imperfect information influence player behavior

    University essay from Malmö universitet/Institutionen för datavetenskap och medieteknik (DVMT)

    Author : Muhamed Kaltak; Edmond Gashi; [2022]
    Keywords : Video Game; Music; Information Horizon;

    Abstract : The video game industry grows bigger and bigger with each year and this growth does not seem to slow down anytime soon. With that, it's important for society and video game developers to know how this media affects the players playing the game as it's already a very big industry, with large numbers of players playing video games every day. READ MORE

  4. 19. Esports Fans as Players and Their Motivations to Spectate Esports : Case of League of Legends

    University essay from Malmö universitet/Institutionen för konst, kultur och kommunikation (K3)

    Author : Julia Zyza; [2022]
    Keywords : Esports; League of Legends; Players; Viewing Motivations; Media Consumption;

    Abstract : Esports, also known as electronic sports, is constantly growing in popularity, with top competitions attracting audiences comparable to traditional sports events. Prior research has focused on comparing esports with traditional sports. READ MORE

  5. 20. DEVELOPMENT OF IMMERSIVE EXPERIENCE FOR THE RECONSTRUCTION OF A VINTAGE CINEMA THEATRE - Explore techniques of game design and immersive technology to recreate the experience of exploring the Flamman cinema building

    University essay from Göteborgs universitet/Institutionen för data- och informationsteknik

    Author : PETRA BÉCZI; [2021-11-03]
    Keywords : virtual reality; Oculus Quest 2; preserving cultural heritage; Blender; Unity game engine; game design and development; haptics; immersive simulation; motion sickness; technological affordances; computer graphics; performance optimization; play testing and observation; interview; thematic analysis;

    Abstract : Virtual reality (VR) made cinema applications today can be considered as simple media players that are often set in a fictions environment without the privilege of explorability given to the user - who from the start remains seated in the virtual world. That is due to the definition of user control which is restrained to the extent that the controllers are moderated to the definition of interaction with graphical user interfaces such as media player buttons. READ MORE