Essays about: "Online Game Production"

Showing result 1 - 5 of 11 essays containing the words Online Game Production.

  1. 1. Conjunction of the spheres. The struggle for hegemony in the English language online reception of Netflix adaption: The Witcher.

    University essay from Göteborgs universitet/Institutionen för kulturvetenskaper

    Author : Sarah R. Kern; [2024-02-06]
    Keywords : Production reception; Hegemony; Discourse; Transmedia; Witcher; Fantasy; Polish Fantasy; Media literacy; Convergence culture; Fan-studies; Participation culture; Technical communication; Digital Role-Playing Games; Civic imagination; Netnography; ;

    Abstract : This essay uses the concepts of convergence culture, transmedia and hegemony, to understand the struggles within the English language reception to Netflix Tv production “The Witcher.” In order to help the reader, the essay presents the background to the larger Witcher franchise, as well as standard debates and issues within the fantasy genre, the role-playing-game genre and convergence culture. READ MORE

  2. 2. 'This Game Changed my Life' : Online Stories of ‘Emersion’ about Playing Video Games during Difficult Times in Life

    University essay from Malmö universitet/Institutionen för konst, kultur och kommunikation (K3)

    Author : Sergio J. Abuin; [2023]
    Keywords : video games; videogames; personal crises; difficult times; immersion; netnography; stories; posts; online; offline; uses and gratifications; Reddit; Persona 5; videojocs; video jocs; temps dificils; immersió; historia; videojuegos; video juegos; crisis; tiempos difíciles; inmersión; netnografia; historias;

    Abstract : This thesis aims to explore the video game medium in depth, to relate it to the stories foundon Internet communities about users’ gameplay experiences during burdensome moments inlife. To achieve that, the phenomena is explored through the lenses of Uses & Gratificationstheory by means of a netnography on the ‘/Persona 5’ official subReddit; interpreting, codingand analyzing all narratives that fit the criteria with the help of a proposed ‘USE’ system. READ MORE

  3. 3. COVID-19 case study: The effects of distance education on the game design practices of students at Uppsala University in 2022

    University essay from Uppsala universitet/Institutionen för speldesign

    Author : Diwei Lyu; Kiana Geno Schmoll; [2022]
    Keywords : COVID-19; Distance Education; Game Design; Online Game Production; Remote Work; COVID-19; Distansarbete; Distansutbildning; Online Spel-produktion; Speldesign;

    Abstract : As a result of the global pandemic COVID-19, Bachelor’s game design education at Uppsala University was moved to an online space. Multiple literary sources give insights into as to how students were affected by the pandemic, however, little research specifically explaining the connection between game design students and game production in online environments could be found to inform this study. READ MORE

  4. 4. Streaming for Sustenance : A Study of Streamers in Sweden and The Digital Platform Labor Order

    University essay from Stockholms universitet/Socialantropologiska institutionen

    Author : Ossian Nordgren; [2021]
    Keywords : Streaming; Labor; Play; Platform Economy; Gaming; Digital Anthropology; New Media; Precarity; Spatiotemporal Dislocation; Twitch.tv.;

    Abstract : This thesis studies online video game live streamers. The study aims to explore the interrelationship of play and labor within streaming. Through this exploration, the study also enquires about the emerging platform economy. READ MORE

  5. 5. Censorship as Part of Localization : Practice and Perception of Regional Changes in Japanese and Western Video Games

    University essay from Uppsala universitet/Institutionen för speldesign

    Author : Chantal Blokker; Florent Schmidt; [2020]
    Keywords : Localization; Censorship; Self-censorship; Game Rating Systems; Outrage Culture; Japan; the West;

    Abstract : Regular online outrage about changed content in regional editions of video games has brought our attention to the concepts of censorship and localization. Game Rating Systems have their fair share of critics among those debating the details of localized content and prove to be in a peculiar position between developers and the end-user. READ MORE