Essays about: "Tangible Interaction"

Showing result 21 - 25 of 88 essays containing the words Tangible Interaction.

  1. 21. Connectedness : Designing interactive systems that foster togetherness as a form of resilience for people in social distancing during Covid-19 pandemic. Exploring novel user experiences in the intersection between light perception, tangible interactions and social interaction design (SxD).

    University essay from Malmö universitet/Institutionen för konst, kultur och kommunikation (K3)

    Author : Valeria Iezzi; [2020]
    Keywords : Research Through Design; Social Resilience; Interaction design technologies; Commensality; Social Connectedness; Remote Communication; Tangible Interaction; Tangible User Interface; Shared Experience; Covid-19 Pandemic; Social Distancing; Designing for Crises; Tangible and Embedded Interaction; Internet of things;

    Abstract : This thesis project explores how interactive technologies can facilitate a sense of social connectedness with others whilst remotely located. While studying the way humans use rituals for emotional management, I focused my interest on the act of commensality because it is one of the oldest and most important rituals used to foster togetherness among families and groups of friends. READ MORE

  2. 22. Designing A Tangible Device for Re-Framing Unproductivity

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Judith Sirera I Pulido; [2020]
    Keywords : Tangible User Interface; TUI; Research Through Design; Productivity; Self-care; Self-Awareness; Interaction Design; Tools;

    Abstract : We report on the design of a tangible device for encouraging the acceptance of unproductive time. We first conducted interviews for a better understanding of the subjective experience of productivity. READ MORE

  3. 23. Non Visuals : Material exploration of non-visual interaction design

    University essay from Umeå universitet/Designhögskolan vid Umeå universitet

    Author : Sebastian de Cabo Portugal; [2020]
    Keywords : immersive environments; virtual reality; mixed reality; wearable computing; virtuality continuum; internet of things;

    Abstract : Design is all about visuals, or that is what I have found out during this thesis, from the process materials to the outcome our main entry point to any problem is how will we solve it visually so it’s understandable for the general user. This aspect is problematic in itself due to the fact that we, as humans, understand the world and the things around using all our senses continuously, even though we can forget as visuals are so overpowering. READ MORE

  4. 24. Rum för andrum

    University essay from SLU/Dept. of People and Society

    Author : Stéphanie Damjanovic; [2020]
    Keywords : återhämtning; stress; mental utmattning; psykisk ohälsa; restorativ miljö natur; recovery; stress; mental fatigue; mental illness; restorative environment and nature;

    Abstract : I en allt mer stressad värld minskar tid och rum för mental återhämtning, vilket skapar ett ohälsosamt samhälle. Stress och mental utmattning är tyvärr ett allvarligt problem då pressen på människan fortsätter att öka. READ MORE

  5. 25. Setting the stage for news engagement : a case study of news audiences in Sweden

    University essay from Lunds universitet/Medie- och kommunikationsvetenskap; Lunds universitet/Institutionen för kommunikation och medier

    Author : Jian Chung Lee; [2020]
    Keywords : News audiences; engagement; media; subjectivity; identity; emotion; affect; performance; public sphere; factuality; trust; mediatization; neoliberalism; journalism; Sweden; Social Sciences;

    Abstract : How audiences engage with news has not always gotten a lot of attention in academic and industry research; and, even then, it is often studied in terms of exposure and interaction. This does not fully capture the dynamism and multidimensionality of this phenomenon; and industry attempts to apply market principles to engagement risks depoliticizing and reducing it to economic values. READ MORE