Essays about: "Virtual Reality VR"
Showing result 16 - 20 of 331 essays containing the words Virtual Reality VR.
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16. Effect of resolution on player performance and experience in virtual reality low-fidelity first-person shooting games
University essay from Blekinge Tekniska Högskola/Institutionen för datavetenskapAbstract : Background. With the increasing popularity of virtual reality(VR) in gaming applications, it is important to understand the factors that influence the user experienceof players in VR games. One such factor is the resolution of the VR headsets, whichdetermines the clarity and sharpness of the applications on the screen. READ MORE
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17. Comparative Analysis of the Performance of ARCore and WebXR APIs for AR Applications
University essay from Blekinge Tekniska Högskola/Institutionen för datavetenskapAbstract : Background: Augmented Reality has become a popular technology in recent years. Two of the most prominent AR APIs are ARCore, developed by Google, and We- bXR, an open standard for AR and Virtual Reality (VR) experiences on the web. READ MORE
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18. Object shape and depth perception in VR
University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)Abstract : Virtual reality (VR) for surgical training shows promise in preparing surgeons for complex procedures. However, achieving a high level of realism in VR is essential for the skills acquired to translate effectively into real-world applications. READ MORE
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19. Math Visualizations in VR
University essay from Högskolan i Halmstad/Akademin för informationsteknologiAbstract : Visualization of linear algebra with virtual reality (VR) can be helpful for math teachers. A study has shown more engagement, focus, and active learning through immersion and interactivity, supplementing opportunities for visualizing abstract concepts. READ MORE
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20. A VR carbon emissions calculator game to encourage sustainable lifestyle
University essay from Uppsala universitet/Institutionen för informationsteknologiAbstract : The aim of this study is to introduce the design and implementation process of a Virtual Reality (VR) carbon emissions calculator game, with the goal of educating and encouraging participation in carbon offsetting activities. The objective of the game is to increase users' awareness of carbon footprints and environmental protection, and motivate them to adopt sustainable behaviors. READ MORE