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Showing result 1 - 5 of 13 essays matching the above criteria.

  1. 1. Act like a human, think like a bot : A study on the capabilities required to implement a social bot on a social media platform

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Håkan Samanci; Magnus Thulin; [2022]
    Keywords : Bots; Social bots; Software engineering; Social media; Twitter; Fake news; Capabilities; Bottar; Sociala bottar; Mjukvaruutveckling; Sociala medier; Twitter; Missvisande nyheter; Färdigheter;

    Abstract : Social media platforms have revolutionized how people interact with each other and how people gain information. However, social media platforms such as Twitter quickly became a platform for public manipulation and spreading or amplifying political or ideological misinformation. READ MORE

  2. 2. Perceptuell inlärning av bedömning av bakbenshälta hos häst : en jämförande studie av två digitala inlärningsverktyg

    University essay from SLU/Dept. of Anatomy, Physiology and Biochemistry

    Author : Marika Erkkilä; [2021]
    Keywords : häst; bakbenshälta; perceptuell inlärning; datorbaserad träning; LamenessTrainer; veterinärstudenter; hältbedömning;

    Abstract : Syftet med studien var att undersöka om det går att förbättra studenters förmåga att bedöma bakbenshältor hos hästar på video, med hjälp av två olika datorbaserade inlärningsverktyg som också jämfördes med avseende på deras effekt på perceptuell inlärning. En specialgjord träningsmodul för perceptuell inlärning av bedömning av bakbenshältor skapades på student-webbportalen Canvas. READ MORE

  3. 3. The Impact of Digital Games on English Vocabulary Learning in Middle School in Sweden (ages 9-12)

    University essay from Malmö universitet/Institutionen för kultur, språk och medier (KSM)

    Author : Stella Nanfuka Tebeweka; [2021]
    Keywords : Digital games; Digital games in learning; Early childhood learning; English in Sweden; English language learning; English vocabulary; Gamification; Gaming and language; Vocabulary acquisition; Vocabulary development;

    Abstract : In recent years, the age of additional language learning has been lowered in school education. What separates current students from the previous generation, however, is the fact that they use modern technology, such as digital games, and this can be used as a teaching strategy. READ MORE

  4. 4. Developing an Analysing a Web Application made for Teachers to Evaluate Students' Performance : Utveckling och analys av en webbapplikation för examinatorers analys av elevers lärande

    University essay from Linköpings universitet/Institutionen för datavetenskap

    Author : Andreas Hultqvist; Tobias Hultqvist; [2021]
    Keywords : Learnability; Usability; E-learning; Web Application; Data Collection; Analytics; Self-Evaluation; Self-Assessment; Self-Validation; Self-Improvement; Learning Programming; Computer Engineering; Computer Science; Computer Science Education; React; Firebase; Chart;

    Abstract : The need to learn programming increases as more jobs require basic programming skills and computer knowledge. Compulsory school is adding programming to the curriculum, which leads to challenges due to both teachers and students are new to this subject. READ MORE

  5. 5. Exploring guidelines for human-centred design in the wake of AI capabilities : A qualitative study

    University essay from Jönköping University/JTH, Datateknik och informatik

    Author : Emily Olivieri; Loredana Isacsson; [2020]
    Keywords : Artificial Intelligence AI ; Machine Learning ML ; User Experience UX ; Human-Computer Interaction HCI ; User Interface UI ; UX practice;

    Abstract : Purpose – Artificial Intelligence has seen important growth in the digital area in recent years. Our aim is to explore possible guidelines that make use of AI advances to design good user experiences for digital products. READ MORE