Essays about: "distraktioner"
Showing result 1 - 5 of 12 essays containing the word distraktioner.
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1. Designing for the Distracted : A User-Centered Approach to Explore and Act on the User Experiences of People with Short Attention Spans
University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)Abstract : Short attention spans are a growing phenomenon, impacting users in their daily interactions with technology. While there have been studies in the field of HCI on how to design for directing or maximizing user attention, few have focused on users with short attention spans and their felt experiences. READ MORE
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2. Mobile phones and attention : An experimental study examining mobile phone distraction
University essay from Luleå tekniska universitet/Institutionen för hälsa, lärande och teknikAbstract : Mobile phones have become a natural part in our lives and with them, challenges and concerns rise. Mobile phones are designed to catch our attention, which equals unwanted distractions in many situations. Previous research is ambiguous as to in what situations mobile phones harm our attention and cause distraction. READ MORE
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3. Trädgårdsterapi inom slutna anstalter : trädgårdsterapins potential som behandlingsmetod
University essay from SLU/Dept. of Urban and Rural DevelopmentAbstract : Stressrelaterad ohälsa påverkas av den sociala och fysiska miljö vi exponeras för och utgör ett utbrett problem inom slutna anstalter. Natur och trädgårdsmiljöer har stressreducerande egenskaper, av den anledningen anser vi det angeläget att utreda möjligheten för stressreducerande terapiträdgårdar inom slutna anstalter. READ MORE
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4. Challenges Leading Global Virtual Teams : a qualitative study of the Covid-19 pandemic impact
University essay from Uppsala universitet/Företagsekonomiska institutionenAbstract : Earlier research has identified challenges in leading global virtual teams (GVTs). However, when the Covid-19 pandemic hit the world globally, even GVTs had to shift to work from home instead of an office. Hence, the purpose of this thesis is to investigate how challenges of leading GVTs have been affected by the Covid-19 pandemic. READ MORE
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5. Establishing requirements for a gamified digital math tool in a South African township primary school : A case study based on gamification and interaction design
University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)Abstract : This project is based on the desire to increase the understanding and knowledge of digital resource usage within the math education in South African townships. Digital education is considered to facilitate solutions for current shortcomings, yet knowledge and experience of the local circumstances are vital for successful implementation. READ MORE