Essays about: "game art"

Showing result 21 - 25 of 95 essays containing the words game art.

  1. 21. Learning Multi-Agent Combat Scenarios in StarCraft II with League Training : an exploration of advanced learning techniques on a smaller scale

    University essay from Linköpings universitet/Artificiell intelligens och integrerade datorsystem

    Author : Teodor Ganestål; [2022]
    Keywords : ;

    Abstract : Google DeepMind trained their state-of-the-art StarCraft II agent AlphaStar using leaguetraining with massive computational power. In this thesis we explore league training onsmall-scale combat scenarios in StarCraft II, using limited computational resources, to an-swer whether this approach is suitable for smaller problems. READ MORE

  2. 22. Evolved cellular automata for 2D video game level generation

    University essay from Malmö universitet/Institutionen för datavetenskap och medieteknik (DVMT)

    Author : Amir Khodabakhshi; Adel Sabanovic; [2022]
    Keywords : Procedural content generation; PCG; cellular automata; genetic algorithm; evolved cellular automata;

    Abstract : Manual design of levels can be an expensive and time consuming process. Procedural content generation (PCG) entails methods to algorithmically generate game content such as levels. One such way is by using cellular automata (CA), and in particular evolved cellular automata. READ MORE

  3. 23. Virtual Spaces for Exhibiting Digital Artworks : Exploration of Interactions and Space (un)familiarity

    University essay from Malmö universitet/Institutionen för konst, kultur och kommunikation (K3)

    Author : Borko Hadjievski; [2022]
    Keywords : interaction; mechanics; game; exhibition; design; digital; virtual; architecture; space; familiarity;

    Abstract : Interactive digital technology has been increasingly used for the purpose of audiencedevelopment by art museums and galleries alike. However, existing research and practicehave provided limited insights on how to design virtual exhibitions, which provide richinteractions with digital artworks. READ MORE

  4. 24. Efficient Realistic Cloud Rendering using the Volumetric Rendering Technique : Science, Digital Game Development

    University essay from Blekinge Tekniska Högskola

    Author : Adam Bengtsson; [2022]
    Keywords : Data collection; Programming; Volumetric rendering; Clouds; Real-time;

    Abstract : With high quality in graphics being demanded a lot in modern video games, realistic clouds are noexception. In many video games, it is common that its rendering implementation is based on acollection of 2D cloud-images rendered into the scene. READ MORE

  5. 25. Artifact-Free Image Upscaling : An Evaluation of an Artifact-Free Color Interpolation Algorithm with Respect to Visual Quality

    University essay from Linköpings universitet/Medie- och Informationsteknik; Linköpings universitet/Tekniska fakulteten

    Author : Arvid Magnusson; Algot Sandahl; [2022]
    Keywords : ;

    Abstract : The vast number of different sizes and resolutions for digital displays today means that images regularly have to be upscaled or downscaled to fit the current screen. This scaling is almost always done using interpolation. READ MORE