Essays about: "game loop"
Showing result 1 - 5 of 13 essays containing the words game loop.
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1. Improving robustness of beyond visual range strategies with adapted training distributions
University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)Abstract : A key obstacle for training an autonomous agent in real air-to-air combat is the lack of available training data, which makes it difficult to apply supervised learning techniques. Self-play is a method that can be used where an agent trains against itself or against versions of itself without imitation data or human instruction. READ MORE
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2. Designing for Replayability : Designing a game with a simple gameplay loop for the purpose of being replayable
University essay from Uppsala universitet/Institutionen för speldesignAbstract : Replayability in games is important to many players as it increases the amount of play time they get out of a game for the price they paid, which is why it is interesting to know how replayability can be promoted in games with simple mechanics. Previous research has categorised what motivates players to play a game again, as aspects of replayability. READ MORE
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3. Computation as Strange Material : Excursions into Critical Accidents
University essay from Malmö universitet/Institutionen för konst, kultur och kommunikation (K3)Abstract : Waking up in a world where everyone carries a miniature supercomputer, interaction designers find themselves in their forerunners dreams. Faced with the reality of planetary-scale we have to confront the task of articulating approaches responsive this accidental ubiquity of computation. READ MORE
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4. Investigating the impact of agent observations on stabilization of the iterated Multiplayer Knowledge Based Subset Construction
University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)Abstract : Multi-agent games and strategy synthesis within them is of great interest to several applications, for example robotics and manufacturing. The Multiplayer Knowledge Based Subset Construction (MKBSC) could be a useful tool for such strategy synthesis. READ MORE
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5. Simulation of Attitude and Orbit Control for APEX CubeSat
University essay from Luleå tekniska universitet/RymdteknikAbstract : CubeSats are becoming a game changer in the space industry. Appearing first for univer-sity mission, its popularity is increasing for commercial use and for deep space missionssuch as the on HERA mission that will orbit in 2026 around an asteroid as part of aplanetary defence mission. READ MORE