Essays about: "interactive literature"

Showing result 6 - 10 of 181 essays containing the words interactive literature.

  1. 6. Navigating the Evolving World of Fashion In-Game Advertising

    University essay from Uppsala universitet/Medier och kommunikation

    Author : Evgenia Maria Botini; [2023]
    Keywords : gamification; in-game advertising; fashion advertising; consumer behavior; metaverse;

    Abstract : Abstract This study addresses gaming as an interactive digital advertising tool, aiming to explore its effectiveness in digital marketing overall and to examine its impact on digital marketing for the fashion industry in particular. Purpose The purpose of this paper is to present an analytical framework for explaining the appeal of games for fashion brand advertising. READ MORE

  2. 7. Evaluation of Sustainability Data Visualisation in the Manufacturing Industry : A Design Proposal for a Sustainability Dashboard at Sandvik Coromant

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Alva Håkansdotter; Linnéa Johansson; [2023]
    Keywords : Data visualisation; Circularity data; Manufacturing; Sustainability; Figma; Datavisualisering; Cirkularitetsdata; Tillverkning; Hållbarhet; Figma;

    Abstract : The awareness of the importance of sustainability in the manufacturing industry has increased over the past decade. An integral aspect of sustainability is the focus on circularity. READ MORE

  3. 8. Future challenges of Kalmar City : coastal adaptation strategies design in relation to sea level rise

    University essay from SLU/Dept. of Urban and Rural Development

    Author : Vilborg Þórisdóttir; [2023]
    Keywords : Coastal strategies; coastal structures; coastal principles; coastal urban area; Flexmark; sea level rise; public and green spaces; urban design;

    Abstract : Sea level rise has steadily increased and is anticipated to rise further by the end of the century and beyond 2100. Low-lying coastal areas are affected by rising sea levels as they will be more susceptible to flooding and land loss. READ MORE

  4. 9. Encouraging Recycling in Co-living : A Redesigning of Sorting Bins

    University essay from KTH/Skolan för industriell teknik och management (ITM)

    Author : Eugene Chan; Avinash Kumar Karuppasamy; [2023]
    Keywords : Co-living; Student Household; Sustainable Behavior; Collective Responsibility; Individualistic Responsibility; User Experience; Nudging; Product Service System; Sorting Bins; Waste Management; Recycling; Sorting; Co-living; Studentbostad; Studentbostäder; Hållbart beteende; Kollektivt ansvar; Individualistiskt ansvar; Användarupplevelse; Puffning; Produktservicesystem; Sorteringskärl; Avfallshantering; Återvinning; Källsortering;

    Abstract : There is an inefficiency of waste management in co-living spaces for students, emphasizing the importance of proper waste sorting. A multifaceted research methodology was initiated with a literature review to understand existing waste management solutions and how they work as a system, followed by attribute studies pivotal for co-living spaces. READ MORE

  5. 10. Learning in physics with simulation : Students’ needs & perceptions of the interaction with Algodoo, and learning in physics

    University essay from KTH/Skolan för industriell teknik och management (ITM)

    Author : Seyma Ikra Koyuncu; [2023]
    Keywords : computational thinking; stem; simulations; physics; modelling; digital tools; digital content; computational thinking; stem; simulering; fysik; modellering; digitalt verktyg; digitalt innehåll;

    Abstract : Initiatives to implement computational thinking and science, technology, engineering & modelling into learning processes have been taken by many authorities worldwide, and in Sweden as well. The Swedish government made changes in the high school curriculum in order to develop student’s digital competence including programming which has been in force since June 2018 (Skolverket, 2018). READ MORE