Essays about: "interaktivitet"

Showing result 6 - 10 of 33 essays containing the word interaktivitet.

  1. 6. Efficient generation and rendering of tube geometry in Unreal Engine : Utilizing compute shaders for 3D line generation

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Platon Woxler; [2021]
    Keywords : Computer Graphics; Mesh Models; General-Purpose Computing on Graphics Processing Units GPGPU ; Datorgrafik; Mesh-modeller; Beräkningar på Grafikprocessorer för Generella Användningsområden;

    Abstract : Massive graph visualization in an immersive environment, such as virtual reality (VR) or Augmented Reality (AR), has the possibility to improve users’ understanding when exploring data in new ways. To make the most of a visualization, such as this, requires interactive components that are fast enough to accommodate interactivity. READ MORE

  2. 7. Soft Robotics for Young People's Menstrual Health

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Kristin Lilja; Johanna Lundkvist; [2020]
    Keywords : Soft robotics; Menstruation; Human-Computer Interaction; Women s health; Technology; Innovation; Soft robotics; Menstruation; Människa-Data Integration; Kvinnohälsa; Teknik; Innovation;

    Abstract : Research within the fields of women’s health and specifically women’s menstrual health and technology is limited. As of today, problems associated with menstrual health, such as pain, discomfort, cramps, bloating, anxiousness and irregular period are resolved by using contraceptive pills or painkillers. READ MORE

  3. 8. “Reading” Japanese Role-playing Games : On the Example of Atelier Shallie DX (2020)

    University essay from Stockholms universitet/Avdelningen för japanska

    Author : Cezar Apreotesei B.; [2020]
    Keywords : Japanese Role-playing Games; Video Games; Story Games; Atelier Shallie; Japanese Studies; Game Studies; Ludonarratology; ロールプレイングゲーム、ビデオゲーム、ストーリーゲーム、シャリーのアトリエ、日本学科、ゲーム学科、ルドナラトロジー;

    Abstract : The Japanese role-playing games attract players worldwide. Though, this is not necessarily due to a fascination with Japanese culture. While considering recent research on video games in Japanese Studies, especially the monograph by Rachael Hutchinson, this thesis puts an emphasis on Game Studies, as represented by Espen Aarseth. READ MORE

  4. 9. Den föränderliga lekplatsen : barns möjligheter att påverka sin lekmiljö

    University essay from SLU/Dept. of Landscape Architecture, Planning and Management (from 130101)

    Author : Elin Arai; [2020]
    Keywords : påverkbar lekplats; lekmiljö; löst material; loose parts; påverkbara lekredskap; Malmös temalekplatser;

    Abstract : Uppsatsen undersöker föränderlighet och möjligheten att påverka som en kvalitetsaspekt av lekmiljön. I tidigare studier av barns lekmiljöer har det konstaterats att miljöer som inte är statiska utan som går att förändra är en kvalitet för leken. READ MORE

  5. 10. Rich Content in Digital News Stories : An investigation of how rich content can enhance Digital news stories and widen the audience

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Emma Igelström; [2020]
    Keywords : Rich content; Digital News Stories; I-docs; Multimedia journalism; Longform; ;

    Abstract : The way digital news are being created today is very different from traditional printed methods. The digital news format has possibilities that printed versions do not have. For example, they can use animations, video, audio, and interactivity, referred to with a collective name as rich content in this study. READ MORE