Essays about: "organizational culture of volvo"
Showing result 1 - 5 of 17 essays containing the words organizational culture of volvo.
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1. Integration of Advanced Product Quality Planning in Quality Preparation for an Original Equipment Manufacturer in the Automotive Industry : A Case Study at Volvo Group Trucks Operations Powertrain Production in Skövde
University essay from Luleå tekniska universitet/Institutionen för ekonomi, teknik, konst och samhälleAbstract : This study examines the development of Volvo Group Trucks Operations Powertrain Production (Volvo GTO PTP) in Skövde, focusing on the implementation of processes for new products intended for both internal and external customers. Previously, the company solely supplied products within the Volvo Group, functioning as an Original Equipment Manufacturer (OEM). READ MORE
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2. Relevant Factors on the Standardization of Lithium-Ion Batteries (LIBs) Aimed for Recycling and Corresponding Influence on Innovation
University essay from Blekinge Tekniska Högskola/Institutionen för industriell ekonomiAbstract : Abstract Background: Electric Vehicles (EVs) have been identified as a sustainable alternative to reduce the world’s dependence on fossil fuels. EV sales are starting to reach significant numbers. Subsequently, the demand for Lithium-Ion Batteries (LIBs), a key component in EVs, has increased. READ MORE
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3. The Dawn of a New Era : A Case Study of an Incumbent Car Manufacturer’s Transition to Electric Cars
University essay from Uppsala universitet/Företagsekonomiska institutionenAbstract : How do firms tend to their current viability while remaining competitive in the long-term? This question lays out the basis for this thesis by highlighting their conflicting logics through the concept of organizational ambidexterity. Literature makes a distinction between competing in mature markets and existing technologies (exploitation) versus new markets and new technologies (exploration). READ MORE
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4. Internal marketing through gamification : A qualitative study on the influence of game elements within an app on internal marketing activities
University essay from Umeå universitet/FöretagsekonomiAbstract : AbstractThe subject of gamification is a relatively new and novel concept when it comes to stimulating behavior. Gamification is the use of game elements in a non-game context. Gamification is a tool that can motivate people to engage with activities related to health, education and personal productivity. READ MORE
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5. Agile Project Management for Knowledge-Based Projects in Manufacturing Industry : Case Study: Epiroc Drilling Tools, Fagersta, Sweden
University essay from Uppsala universitet/Industriell teknikAbstract : Epiroc Drilling Tools is a manufacturing company that produces tools for rock mining and excavation. The company adopted the principles and framework of Lean Product Development in their R&D department with few practices of an agile framework called Scrum. READ MORE