Essays about: "social interaction design"

Showing result 16 - 20 of 410 essays containing the words social interaction design.

  1. 16. User-centred design of an outreach robot

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Ying He; [2023]
    Keywords : Human-Robot Interaction; Outreach Robot; Adolescents; Gender bias;

    Abstract : The goal of this project is to involve adolescents in the design of their own social robots, and to explore their concerns and opinions about social robots during the design process. To support their design efforts, I have developed a digital toolkit that includes features for customizing the appearance, personality, and reactive behaviors of the robots. READ MORE

  2. 17. Intelligible dialogue manager for social robots : An AI dialogue robot solution based on Rasa open-source framework and Pepper robot

    University essay from Umeå universitet/Institutionen för datavetenskap

    Author : Jiangeng Sun; [2023]
    Keywords : Rasa; understandable robots; HRI;

    Abstract : In the process of Human-Robot Interaction, improving the intelligibility of robots is crucial. Intelligibility refers to the degree to which humans can understand robot behavior and decision-making. When humans interact with low-intelligibility robots, it can lead to a series of problems, such as misunderstanding and trust issues. READ MORE

  3. 18. Navigating the Evolving World of Fashion In-Game Advertising

    University essay from Uppsala universitet/Medier och kommunikation

    Author : Evgenia Maria Botini; [2023]
    Keywords : gamification; in-game advertising; fashion advertising; consumer behavior; metaverse;

    Abstract : Abstract This study addresses gaming as an interactive digital advertising tool, aiming to explore its effectiveness in digital marketing overall and to examine its impact on digital marketing for the fashion industry in particular. Purpose The purpose of this paper is to present an analytical framework for explaining the appeal of games for fashion brand advertising. READ MORE

  4. 19. Spatiotemporal Selves on a Location-Based Social Network : A Postphenomenological Autoethnography of Snap Map

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Adam Särnell; [2023]
    Keywords : postphenomenology; autoethnography; spatiotemporality; performativity; location-based social networks; postfenomenologi; autoetnografi; spatiotemporalitet; performativitet; platsbaserade sociala nätverk;

    Abstract : The location-based social network (LBSN) Snapchat allows millions of users to share their locations to others through Snap Map: a digital map that updates their position each time they open the app. While social science studies have explored sentiments, behaviors and norms among Snap Map users, there is limited research on this type of location-based social network in the field of human-computer interaction (HCI), indicating a need for expanding the understanding of the roles that this technology and its design play in shaping the experiences and interactions among users. READ MORE

  5. 20. “Excuse me, I am still here” : Designing for the Wellbeing of People With Dementia

    University essay from Uppsala universitet/Medier och kommunikation

    Author : Rosemary Andrade Lima Nerell; [2023]
    Keywords : dementia; wellbeing; design; interaction qualities; critical dementia; ECD; design; meaning-making; media and technology;

    Abstract : A growing number of studies have been addressing the use of technology in dementia care. As traditional views of society focus mostly on the symptomatic aspects of dementia, the use of technology is limited to people’s impairments. READ MORE