Essays about: "world of warcraft"
Showing result 26 - 30 of 39 essays containing the words world of warcraft.
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26. Gaming Together. When an imaginary world affects generalized trust
University essay from Göteborgs universitet/Statsvetenskapliga institutionenAbstract : This thesis, by employing a four month self-selected panel-study of players from the Massively Multiplayer Online Role-Playing Game (MMORPG) World of Warcraft as well as a control-group of non-players, find that generalized trust is negatively affected by participation in an online gaming environment. By creating an analytical framework of what constitutes a voluntary association this thesis also find that the Guilds in World of Warcraft constitutes such an association and that some of the negative effect by playing World of Warcraft can be explained by playing in ethnically homogenous guilds and off-set by playing in ethnically heterogeneous guilds. READ MORE
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27. Mobile virtual worlds
University essay from Lunds universitet/Institutionen för informatikAbstract : This thesis examines the role of mobile access to virtual worlds in massively multiplayer online role playing games (MMORPG:s). Online gaming worlds have existed for decades, but ever since the smartphone has become more common, new interaction possibilities to these worlds have emerged. READ MORE
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28. Information Behaviour in World of Warcraft
University essay from Sociologiska institutionenAbstract : The purpose of this paper was to study the information behaviour of players in an online computer game, namely the MMORPG1 World of Warcraft. To this end a survey was constructed to gather empirical data about the habits of players. READ MORE
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29. Dimensions of speech and writing in World of Warcraft chat transcripts
University essay from Institutionen för språk och litteratur, SOLAbstract : The aim of this essay was to examine chat communication in the World of Warcraft on-line interactive game in order to place the chat on the formal/informal continuum using speech and writing as extremes, as well as to examine the linguistic context of the chat situation within a broadly Hallidayian perspective and tenor of the participants. A corpus of 3675 words was gathered from the game on the realm or game server of Bloodfeather. READ MORE
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30. WoWspeak: From L337 Language to the Game
University essay from Göteborgs universitet/Institutionen för språk och litteraturerAbstract : The aim of this study is to analyse the language used in chat channels of World of Warcraft to illustrate that players of World of Warcraft have adapted L337 language in order to suit their specific requirements in the game. By doing so the players have created a new variation of L337 Language: WoWspeak. READ MORE