Essays about: "Game map creation"
Showing result 1 - 5 of 6 essays containing the words Game map creation.
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1. Improve game performance tracking tools : Heatmap as a tool
University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)Abstract : Software testing is a crucial development technique to capture defects and slow code. When testing 3D graphics, it is hard to create automatic tests that detect errors or slow performance. Finding performance issues in game maps is a complex task that requires much manual work. READ MORE
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2. Fair Partitioning of Procedurally Generated Game Maps for Grand Strategy Games
University essay from Umeå universitet/Institutionen för datavetenskapAbstract : Due to the high cost of manual content creation within the game development industry, methods for procedural generation of content such as game maps and levels have emerged. However, methods for generating game maps have remained relatively unexplored in competitive multiplayer contexts. READ MORE
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3. Creating two-dimensional rivers from spline curves
University essay from Malmö universitet/Fakulteten för teknik och samhälle (TS)Abstract : This study is concerned with digital two-dimensional rivers for games. Specifically the aim is to create a river shape from the basis of a spline curve and make it look like a river with a water flow-rate. READ MORE
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4. Designing UI for non-professional level creation regarding location-specific mobile games
University essay from Umeå universitet/Institutionen för tillämpad fysik och elektronikAbstract : The release of the location-based game Pokemon Go saw the creators breaking world records for most revenue grossed by a mobile game within its first month. With location-based games and services such as Pokemon Go becoming mainstream, new opportunities in the market have been opened. READ MORE
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5. Combining Influence Maps and Potential Fields for AI Pathfinding
University essay from Blekinge Tekniska Högskola/Institutionen för datavetenskapAbstract : This thesis explores the combination of influence maps and potential fields in two novel pathfinding algorithms, IM+PF and IM/PF, that allows AI agents to intelligently navigate an environment. The novel algorithms are compared to two established pathfinding algorithms, A* and A*+PF, in the real-time strategy (RTS) game StarCraft 2. READ MORE