Essays about: "Game-based learning"
Showing result 16 - 20 of 48 essays containing the words Game-based learning.
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16. Teachers’ Views of Video Games in the EFL-Classroom : A Study of How Swedish Upper Secondary EFL Teachers View the Use of Video Games in Their Teaching
University essay from Jönköping University/Högskolan för lärande och kommunikationAbstract : This degree project is a study investigating the views Swedish upper secondary English teachers have towards the use of video games as a medium through which to teach. The aim of the study was to gain insight into teachers’ views and what aspects they believed could encourage and/or inhibit the use of video games in the English foreign language (EFL) classroom. READ MORE
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17. Digital Games in English Language Learning : A Mixed Method Study of Teachers' and Students' Attitudes to Digital Games and Its Effects in English Language Learning
University essay from Högskolan i Gävle/Avdelningen för humanioraAbstract : The possible benefits of digital games for English language learning and teaching have received increasing attention in recent years as more research shows that digital games can affect students’ learning and motivation within formal education. A great deal of the integration of digital games in school contexts depends on the attitude of teachers and students. READ MORE
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18. From conceptual level to playable game : An exemplary investigation of applying game design theory to practice through the process of design and development
University essay from Uppsala universitet/Institutionen för speldesignAbstract : The reflective game design theory outlined by Rilla Khaled (2018) argues for designing disruptive experiences to promote reflection within the player. We decided to design and produce a game based on her theory to then engage with Khaled’s theory critically. READ MORE
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19. Learning vocabulary in English as a foreign language through the computer game Rebuild 2 : An experiment with adult learners at a university in Sweden
University essay from Linnéuniversitetet/Institutionen för språk (SPR)Abstract : Playing computer games in English affects one’s vocabulary size, and thus this project’s aim was to examine how the strategy and turn-based computer game Rebuild 2 can affect adult learners’ vocabulary acquisition according to their perceptions. This project also examined what effects note-taking has on vocabulary learning while playing the game. READ MORE
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20. Balance It! : Designing a game-based learning tool for strategic sustainable development
University essay from Uppsala universitet/Industriell teknikAbstract : In recent times, companies have been motivated to transition towards sustainable development. This motivation is driven by several external and internal factors such as awareness about limited resources, environmental degradation, economic profitability, changes in regulations, etc. Transitioning towards sustainability is not an easy task. READ MORE