Essays about: "Swedish Video Game Industry"
Showing result 6 - 10 of 13 essays containing the words Swedish Video Game Industry.
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6. How Early-Stage Investors Assess Investment Opportunities in the Swedish Video Game Industry
University essay from Uppsala universitet/Företagsekonomiska institutionenAbstract : Early-stage investors increasingly impact the surging video game industry. Thus, understanding their thought processes provides vital insight for entrepreneurs. This thesis explores how early-stage investors assess investment opportunities in the Swedish game industry by presenting semistructured interviews with three prominent angel investors. READ MORE
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7. Is it game over for physical retailers? : A study on Swedish video game industry
University essay from Linnéuniversitetet/Institutionen för marknadsföring (MF)Abstract : Purpose - The purpose of this study is to extend the understanding of the business model of video game retailers using online and physical stores focusing on the impact of digital platforms on the retailing industry within the context of video game industry considering different actor’s perspectives like retailers and consumers. Design/methodology/approach - This is a multiple-case study based on deductive reasoning. READ MORE
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8. Learning by Gaming : Investigating the Influence of Playing Video Games on Vocabulary Level among Swedish ESL Learners
University essay from Högskolan i Gävle/EngelskaAbstract : The video game industry is one of the fastest growing markets in the world today. The fact that playing video games has become such a popular recreational activity among youths and adolescents has created a need for research investigating the effects of video game playing. READ MORE
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9. The impact of strong ties, cooperation and realized absorptive capacity on new product innovativeness in the Swedish video game industry.
University essay from Uppsala universitet/Företagsekonomiska institutionenAbstract : The video game industry in Sweden has experienced tremendous growth since 2009 with its revenue generation being compared to iron ore, an important revenue generator for the country. The ability of these firms to record recurrent increases in revenue is due to the innovativeness of the industry. READ MORE
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10. Know Your Game : An explorative study of dynamic capabilities’ potential impact on the Swedish video game industry
University essay from Uppsala universitet/Företagsekonomiska institutionenAbstract : Video games have grown from only being a hobby activity to a worldwide industry, where the Swedish video game industry has become an increasingly important driver to this growth. However, there has been little research on the video game industry, where most empirical studies have so far focused on the involvement of users in product development and on mutually exclusive technology. READ MORE