Essays about: "Swedish Video Game Industry"

Showing result 6 - 10 of 13 essays containing the words Swedish Video Game Industry.

  1. 6. How Early-Stage Investors Assess Investment Opportunities in the Swedish Video Game Industry

    University essay from Uppsala universitet/Företagsekonomiska institutionen

    Author : Johannes Sundström; Nikolas Dresmal; [2021]
    Keywords : Early-stage investment; angel investors; investment decisions; video game industry; Sweden; thematic analysis;

    Abstract : Early-stage investors increasingly impact the surging video game industry. Thus, understanding their thought processes provides vital insight for entrepreneurs. This thesis explores how early-stage investors assess investment opportunities in the Swedish game industry by presenting semistructured interviews with three prominent angel investors. READ MORE

  2. 7. Is it game over for physical retailers? : A study on Swedish video game industry

    University essay from Linnéuniversitetet/Institutionen för marknadsföring (MF)

    Author : Mosarrat Farhana; Daniel Swietlicki; [2020]
    Keywords : Business model; Retailing Business model; Click-and-mortar; Video game industry;

    Abstract : Purpose - The purpose of this study is to extend the understanding of the business model of video game retailers using online and physical stores focusing on the impact of digital platforms on the retailing industry within the context of video game industry considering different actor’s perspectives like retailers and consumers. Design/methodology/approach - This is a multiple-case study based on deductive reasoning. READ MORE

  3. 8. Learning by Gaming : Investigating the Influence of Playing Video Games on Vocabulary Level among Swedish ESL Learners

    University essay from Högskolan i Gävle/Engelska

    Author : Joacim Hadin; [2019]
    Keywords : Video games; Online Communication Tools; ESL; Receptive; Vocabulary Level; Influence;

    Abstract : The video game industry is one of the fastest growing markets in the world today. The fact that playing video games has become such a popular recreational activity among youths and adolescents has created a need for research investigating the effects of video game playing. READ MORE

  4. 9. The impact of strong ties, cooperation and realized absorptive capacity on new product innovativeness in the Swedish video game industry.

    University essay from Uppsala universitet/Företagsekonomiska institutionen

    Author : Dinah Ani-Asamoah Marbuah; Mimie da Piédade; [2018]
    Keywords : Closeness; Commitment; Trust; Cooperation; Absorptive Capacity; New Product Innovativeness; Swedish video gaming firms;

    Abstract : The video game industry in Sweden has experienced tremendous growth since 2009 with its revenue generation being compared to iron ore, an important revenue generator for the country. The ability of these firms to record recurrent increases in revenue is due to the innovativeness of the industry. READ MORE

  5. 10. Know Your Game : An explorative study of dynamic capabilities’ potential impact on the Swedish video game industry

    University essay from Uppsala universitet/Företagsekonomiska institutionen

    Author : Maria Didner; Annie Zhao; [2017]
    Keywords : Dynamic Capabilities; Video Game; Knowledge; Absorptive Capacity; Product Development; Product Performance;

    Abstract : Video games have grown from only being a hobby activity to a worldwide industry, where the Swedish video game industry has become an increasingly important driver to this growth. However, there has been little research on the video game industry, where most empirical studies have so far focused on the involvement of users in product development and on mutually exclusive technology. READ MORE