Essays about: "Virtual Reality"
Showing result 31 - 35 of 702 essays containing the words Virtual Reality.
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31. Object shape and depth perception in VR
University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)Abstract : Virtual reality (VR) for surgical training shows promise in preparing surgeons for complex procedures. However, achieving a high level of realism in VR is essential for the skills acquired to translate effectively into real-world applications. READ MORE
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32. Augmented Reality for Immersive Video Conference Presentations : Enhancing Video Presentation Experiences with Visual Aid Through Augmented Reality
University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)Abstract : As 3D models are increasingly used in a variety of contexts, both for entertainment in games and movies, as well as professional visualization and CAD models, there is an increased demand for collaborative tools which can be used to show these virtual artifacts efficiently. Interaction with digital 3D artifacts has long since been enabled through the use of specialized software, like CAD modeling applications and 3D rendering software; which often are extensive and require time to master and use efficiently. READ MORE
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33. Big Data Visualization in Extended Reality
University essay from Lunds universitet/Institutionen för designvetenskaperAbstract : Effectively utilizing Big Data can be a challenge for many companies. Due to its volume, many aspects of the data processing pipeline such as storage, retrieval and usage may quickly become problematic. For example, it could be difficult identifying the relevant metrics when analyzing a service failure. READ MORE
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34. Math Visualizations in VR
University essay from Högskolan i Halmstad/Akademin för informationsteknologiAbstract : Visualization of linear algebra with virtual reality (VR) can be helpful for math teachers. A study has shown more engagement, focus, and active learning through immersion and interactivity, supplementing opportunities for visualizing abstract concepts. READ MORE
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35. A VR carbon emissions calculator game to encourage sustainable lifestyle
University essay from Uppsala universitet/Institutionen för informationsteknologiAbstract : The aim of this study is to introduce the design and implementation process of a Virtual Reality (VR) carbon emissions calculator game, with the goal of educating and encouraging participation in carbon offsetting activities. The objective of the game is to increase users' awareness of carbon footprints and environmental protection, and motivate them to adopt sustainable behaviors. READ MORE