Essays about: "Virtual learning environment"
Showing result 11 - 15 of 104 essays containing the words Virtual learning environment.
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11. Comparative Analysis of Spatiotemporal Playback Manipulation : Evaluating Desktop Environments versus Immersive Head-Mounted Virtual Reality Environments
University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)Abstract : Virtual Reality (VR) is a creative tool that enables immersive learning, planning and training of surgical operations. Extensive research has been conducted in multiple surgical specialities where VR has been utilized, such as spinal neurosurgery. However, cranial neurosurgery remains relatively unexplored in this regard. READ MORE
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12. Asymmetrical Collaboration in VR and the Impact of Embodiment during a Guided Procedural Learning Task
University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)Abstract : Virtual Reality (VR) is valuable for educational purposes, particularly procedural learning. However, single-user applications lack the benefits of teacher guidance. Symmetrical VR systems, where both teacher and student use VR, have limitations in supervision and accessing external materials. READ MORE
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13. Exploring the Potential of Virtual Reality to Promote Sustainable Behaviours: A Mixed-Methods Approach
University essay from Linköpings universitet/Institutionen för teknik och naturvetenskap; Linköpings universitet/Tekniska fakultetenAbstract : This thesis aims to explore the potential of virtual reality (VR) to promote sustainable behaviours. The literature review draws from various fields that discuss the advantages and limitations of VR in design experiences (Scurati, et al. READ MORE
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14. Stable diffusion for HRIR extrapolation : A novel approach with deep learning
University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)Abstract : Humans perceive and interact with their environment through a multitude of sensory channels. Among these, hearing plays a pivotal role, enabling humans to effectively navigate their surroundings. READ MORE
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15. Virtual Reality Language Learning : Designing some VR Wor(l)ds
University essay from Malmö universitet/Institutionen för konst, kultur och kommunikation (K3)Abstract : This thesis project explores the application of the ecological approach to learning in Virtual Reality (VR), investigates the role of educational games in language learning, creates a playground and a modified game for Swedish language, and proposes the concept VR wor(l)ds for language learning and practice. Following an Interaction Design methodology and drawing from ecological psychology, game studies and user research, the qualities of a virtual language learning environment are established. READ MORE