Essays about: "designing for play"
Showing result 26 - 30 of 190 essays containing the words designing for play.
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26. "We'll tailor your experience"
University essay from Lunds universitet/Institutionen för tjänstevetenskapAbstract : Personalization is a strategic way for retailers to tailor an experience based on information provided by the customer, to fulfill the individual's needs. It has been explored in great detail, resulting in benefits being revealed, as well as strategies being put forth. READ MORE
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27. A Meta-Synthesis of Architecture
University essay from Lunds universitet/Institutionen för arkitektur och byggd miljöAbstract : The built environment will soon continue to develop as virtual and augmented reality become increasingly integrated into how we work, play, and learn. My degree project explores the many possibilities of combining architecture with augmented virtuality by looking into this new medium of technology that is constructing mixed reality with the built environment. READ MORE
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28. Virtual Reality Language Learning : Designing some VR Wor(l)ds
University essay from Malmö universitet/Institutionen för konst, kultur och kommunikation (K3)Abstract : This thesis project explores the application of the ecological approach to learning in Virtual Reality (VR), investigates the role of educational games in language learning, creates a playground and a modified game for Swedish language, and proposes the concept VR wor(l)ds for language learning and practice. Following an Interaction Design methodology and drawing from ecological psychology, game studies and user research, the qualities of a virtual language learning environment are established. READ MORE
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29. Supplier development practices for corporate sustainable development : A case study of Ericsson
University essay from Södertörns högskola/FöretagsekonomiAbstract : Background: Sustainability is the need of the time, everyone in the society should play a role in making a more sustainable environment. Organizations as demanded by the whole society need to be more sustainable in order to achieve survival and success. The sustainable development of a company is inseparable from a sustainable supply management. READ MORE
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30. Exploring the Potential of Playfulness in Non-playful Environments : a Case Study on Career Guidance
University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)Abstract : There is a general consensus that play can bring a more enjoyable user experience and can make users realize new things by providing them with a different look and approach. It is often found in games, social media applications aimed at young audiences and similar playful scenarios. READ MORE