Essays about: "virtuella upplevelser"

Showing result 1 - 5 of 16 essays containing the words virtuella upplevelser.

  1. 1. Towards Adaptive Image Resolution for Visual SLAM on Resource-constrained Devices

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Herman Blenneros; [2023]
    Keywords : Visual localization and mapping; Runtime-control; Resource-constrained devices; Bildbaserad lokalisering och kartläggning; Realtidsreglering; Resursbegränsade enheter;

    Abstract : Today, a large number of devices with small form factors and limited resources are being integrated with processes to perform complex tasks such as localization and mapping. One example of this are headsets used for Extended Reality. READ MORE

  2. 2. Exploring the effect of different hints on flow state in Virtual Reality

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Elena Palombini; [2023]
    Keywords : Flow state; Virtual Reality; hints; Flow state; Virtual Reality; tips;

    Abstract : Flow state is a state of intense focus and engagement, which is fulfilling for people experiencing it and therefore generally sought-after by creators of virtual games and experiences. Virtual Reality (VR) is known to be one of the most immersive technologies available today. As such, it has great potential to foster flow state in its users. READ MORE

  3. 3. Exploring the Impact of Virtual Environments on the Creativity of Remote Designers During Brainstorming

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Ritty Thomas; [2023]
    Keywords : multi-user virtual reality; creativity; remote collaboration; idea generation; challenges; multi-användar-virtuell verklighet; kreativitet; fjärrsamarbete; idégenerering; utmaningar;

    Abstract : The growing adoption of virtual reality (VR) technologies has sparked interest in exploring their impact on creativity and remote collaboration within design processes. This study investigates the influence of different virtual environments on creative outputs and collaborative dynamics among designers. READ MORE

  4. 4. The dice are still rolling : A study that shows how AR technology can create new gameplay specific qualities

    University essay from Högskolan Kristianstad/Fakulteten för ekonomi

    Author : Martin Lundmark; [2021]
    Keywords : XR Extended reality ; UX User experience ; Boar games; Dice; AR Augmented reality; Games; Gaming; ; XR Extended Reality ; UX User experience ; Brädspel; Tärning; AR Augmented reality ; Spel; Spelande;

    Abstract : The gaming industry is changing, and new games and gaming experiences are being developed. From board games to video games, to the latest AR and VR games. Right now, developers are trying to develop experiences that combine the real and the virtual into one wholesome and believable mix. READ MORE

  5. 5. Med kroppen som måttstock : en undersökning om virtuella upplevelser av landskapsarkitektur, baserade på BIM-modeller, är effektiva arbets- och kommunikationsredskap

    University essay from SLU/Dept. of Landscape Architecture, Planning and Management (from 130101)

    Author : Werner Nystrand; [2019]
    Keywords : landskapsarkitektur; virtuell verklighet; visualisering; dialogverktyg; digital modellering; BIM; Building Information Modell; datorspel;

    Abstract : Detta examensarbete har undersökt användningen av ”tekniker för virtual reality” (hädanefter: virtuella upplevelser, se s. 13) vid kommunikation av landskapsarkitektur, både i teori och praktisk utvärdering. READ MORE