Essays about: "Counter-Strike: Global Offensive"

Showing result 1 - 5 of 13 essays containing the words Counter-Strike: Global Offensive.

  1. 1. Investigating Users' Quality of Experience in Mobile Cloud Games

    University essay from Luleå tekniska universitet/Institutionen för system- och rymdteknik

    Author : Markus Blomqvist; [2023]
    Keywords : Quality of Experience; Mobile Cloud Games; RTT; Delays; Packet Loss; Random Jitter; Bursty Jitter; Data Packets; Experiment;

    Abstract : Mobile cloud gaming (MCG) is an emerging concept which aims to deliver video games on-demand to users with the use of cloud technologies. Cloud technology allows the offloading of computation from a less powerful user device or thin client to more robust cloud servers to minimize power consumption and provide additional cloud services such as storage. READ MORE

  2. 2. Do cognitive abilities differ between competitive and non-competitive players of the e-sport Counter-Strike : Global Offensive?

    University essay from Umeå universitet/Institutionen för psykologi

    Author : Linus Andersson; [2023]
    Keywords : e-sports; Counter-Strike: Global Offensive; cognitive abilities;

    Abstract : The rise of competitive e-sports and its increasing popularity with several million players worldwide across various games has sparked an interest in the cognitive abilities associated with it. This study aimed to investigate if there is a relationship between competitive play and an increase in cognitive ability, as measured by performance in cognitive tasks. READ MORE

  3. 3. “You play like a girl” : An investigation of the gender-typing of Esports as well as the effect of gender stereotypes on player performances

    University essay from Gymnastik- och idrottshögskolan, GIH/Institutionen för rörelse, kultur och samhälle

    Author : Kevin Shaw; [2021]
    Keywords : Esports; Gaming; Gender studies; Gendered sports; Gender appropriate sports; Gender stereotypes; Gender-typing; Gender inequality; Stereotype threat theory; Stereotype boost theory; Stereotype lift theory; Stereotype susceptibility; Stereotype endorsement; Stereotype awareness; Social role theory; Masculine sports; Feminine sports; Neutral sports; Sports performance; Counter-Strike; Psychology; Sports studies;

    Abstract : Purpose and research questions: The purpose of this study has been to critically examine Esports through a gender perspective. The study therefore investigated the gender-typing of Esports and if these stereotypes affect players’ performance. READ MORE

  4. 4. Predicting the Amount of Professional Matches for Three Different Esports : A time series analysis

    University essay from Uppsala universitet/Statistiska institutionen

    Author : Christopher Englesson; Ludvig Karlin; [2021]
    Keywords : Naïve; ARIMA; Neural Networks; seasonality; forecasting; esports.;

    Abstract : In this paper, we will look at the compatibility of different forecasting methods applied to  time series data in esports, specifically three esports, League of Legends, Counter Strike:Global Offensive and Defence of the Ancients 2. The purpose of the study is to assess whether forecasting the amount of professional esport matches for the first three months of 2021 is possible and if so, how accurately. READ MORE

  5. 5. Narratives of Career Pathways of Esports Athletes

    University essay from Högskolan i Halmstad/Akademin för hälsa och välfärd

    Author : Andres Ramos; [2021]
    Keywords : escapism; narrative analysis; transition; video games; eskapism; narrativ analys; videospel; övergång;

    Abstract : Competitive video gaming has become one of the fastest-growing sporting disciplines. Aspiring esporters face many challenges that can threaten their prospective career timespan, and lead to post-career difficulties. The objectives was to explore the career narratives of Swedish esports athletes. READ MORE