Essays about: "Digital Gaming"

Showing result 41 - 45 of 85 essays containing the words Digital Gaming.

  1. 41. Challenges and Security Aspects of Blockchain Based Online Multiplayer Games​

    University essay from Högskolan i Halmstad/Akademin för informationsteknologi

    Author : Sundas Munir; Mirza Sanam Iqbal Baig; [2019]
    Keywords : Multiplayer Online Video Games; Blockchain; Blockchain based online video games; security threats to online video games; security challenges in blockchain based online games; Cyber Security Issues in blockchain based online multiplayer video games;

    Abstract : Video gaming has always been a blooming industry. With the emergence of online multi- player video games , this industry’s worth have sky rocketed. Online multiplayer video games store data of player’s credentials, in-game progress, in-game virtual assets and payment details etc. READ MORE

  2. 42. AUGMENTING THE REALITY : Can AR Technology Entice Consumer Engagement? A Quantitative Study

    University essay from Umeå universitet/Företagsekonomi

    Author : André Hellgren; Simon von Pongracz; [2019]
    Keywords : Augmented reality; consumer engagement; Technology Acceptance Model; Hype Cycle; perceived usefulness;

    Abstract : Today, advances in the technological sector spurs invention toward new heights. What can be achieved today was just decades ago science fiction. Recent years, augmented reality has emerged which is explained by Kipper & Rampolla (2012, p. 1) as a technology that combines the real world with virtual objects which creates a supplement to reality. READ MORE

  3. 43. Gamification – The solution for a sustainable society?

    University essay from Lunds universitet/Institutionen för strategisk kommunikation

    Author : Patrik Björk; Olivia Zandin; [2019]
    Keywords : Gamification; public organization; municipality; strategic communication; digitalization; innovation; citizen engagement; dialogue; marketing communication; City Points; participatory budget; offentliga organisationer; kommuner; digital strategisk kommunikation; digitalisering; medborgerligt engagemang; medborgardialog; deltagande budget; Social Sciences;

    Abstract : Den offentliga sektorn står inför utmaningar när det kommer till digitalisering och medborgare har höga förväntningar på att den offentliga sektorn ska vara effektiv och erbjuda högkvalitativ service. År 2018 tilldelades den portugisiska kommunen Cascais ett pris från organisationen World Summit Awards för sin digitala plattform City Points Cascais inom kategorin, Digital Innovation in Government and Citizen Engagement. READ MORE

  4. 44. Extra-Mural Activities and Their Effect on Second Language Development : A Comparative Study of Upper Secondary Swedish L1 Gamers and Non-Gamers

    University essay from Lunds universitet/Allmän språkvetenskap

    Author : Alexander Rau; [2019]
    Keywords : SLA; EFL; ESL; lexical diversity; oral proficiency; utterance length; VocD; vocabulary; extramural activities; video games; MMORPG; second language acquisition; Languages and Literatures;

    Abstract : Today, English is the most studied second language, being used in academia, international relations, social forums and mainstream entertainment, resulting in English becoming a common topic of research in the study of second language acquisition. One particularly interesting form of entertainment is the hobby of online digital gaming as English has become the de facto language used in absence of a shared native language among players. READ MORE

  5. 45. Fritidsengelskan i ett Affinitetsutrymme -En text- och genreanalys av minecraftforums.net

    University essay from Örebro universitet/Institutionen för humaniora, utbildnings- och samhällsvetenskap

    Author : Robin Andersson; [2019]
    Keywords : Extramural English; gaming; Minecraft; affinity space; semiotic domain; literacy; genre text type; Fritidsengelska; spel; Minecraft; affinitetsutrymme; semiotisk domän; litteracitet; genre texttyp;

    Abstract : In an age of rapid digital development, Skolverket (2018) asks for increased teacher competence in information and communication technology (ICT), both competence in classroom digitalization and pupil’s out-of-school activities involving ICT. One of many areas in which ICT has an effect on the relationship between school and the pupils’ out-of-school activities is in the English subject. READ MORE